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author | Suren A. Chilingaryan <csa@suren.me> | 2020-01-27 05:30:53 +0100 |
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committer | Suren A. Chilingaryan <csa@suren.me> | 2020-01-27 05:30:53 +0100 |
commit | 44cef2cb16dd2bc55ad34d0b8313f7f314b0107a (patch) | |
tree | f4be6f08748c4a759410cf7f9c48df8218ad9616 /docs/network.txt | |
parent | 2eeefe2db3bb9f2e54cc00e7aa657f599c2115ea (diff) | |
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Various docs about UFO, ROOF, and further plans
Diffstat (limited to 'docs/network.txt')
-rw-r--r-- | docs/network.txt | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/docs/network.txt b/docs/network.txt new file mode 100644 index 0000000..e7e2a34 --- /dev/null +++ b/docs/network.txt @@ -0,0 +1,28 @@ +Problems +======== + - When streaming at high speed (~ 16 data streams; 600 Mbit & 600 kpck each), the data streams quickly get + desynchronized (but all packets are delivered). + * It is unclear if problem is on the receiver side (no overloaded CPU cores) or de-synchronization is first + appear on the simmulation sender. The test with real hardware is required. + * For border case scenarios, increasing number of buffers from 2 to 10-20 helps. But at full speed, even 1000s + buffers are not enough. Packets counts are quickly going appart. + * Further increase of packet buffer provided to 'recvmmsg' does not help (even if blocking is enforced until + all packets are received) + * At the speed specified above, the system works also without libvma. + * Actually, with libvma a larger buffer is required. In the beginning the performance of libvma is gradually + speeding up (that was always like that). And during this period a significant desynchronization happens. To + compensate it, we need about 400 buffers with libvma as compared to only 10 required if standard Linux + networking is utilized. + - In any case (LibVMA or not), some packets will be lost in the beginning if high-speed communication is tested. + * Usually, first packets are transferred OK, but, then, a few packets will be lost occasionally here and there + (resulting in broken frames). This basically breaks grabbing a few packets and exitig. Unclear if server- or + client-side problem (makes sense to see how real-hardware will behave). + * Can we pre-heat to avoid this speeding-up problem (increase pre-allocated buffers, disable power-saving + mode, ??) Or it will be also not a problem with hardware? We can send UDP packets (should be send from another + host), but packets are still lost: + for i in $(seq 4000 4015); do echo "data" > /dev/udp/192.168.34.84/$i; done + * The following doesn't help: new version of libvma, tunning of the options. + - Communication breaks with small MTU sizes (bellow 1500), but this is probably not important (Packets are + delivered but with extreme latencies. Probably some tunning of network stack is required). + - Technically, everything should work if we start UFO server when data is already streamed. However, the first + dataset could be any. Therefore, the check fails as the data is shifted by a random number of datasets. |