/*
-----------------------------------------------------------------------
Copyright 2012 iMinds-Vision Lab, University of Antwerp

Contact: astra@ua.ac.be
Website: http://astra.ua.ac.be


This file is part of the
All Scale Tomographic Reconstruction Antwerp Toolbox ("ASTRA Toolbox").

The ASTRA Toolbox is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

The ASTRA Toolbox is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.

-----------------------------------------------------------------------
$Id$
*/

#include <cstdio>
#include <cassert>
#include <iostream>
#include <list>

#include <cuda.h>
#include "util3d.h"

#ifdef STANDALONE
#include "cone_fp.h"
#include "testutil.h"
#endif

#include "dims3d.h"

typedef texture<float, 3, cudaReadModeElementType> texture3D;

static texture3D gT_coneProjTexture;

namespace astraCUDA3d {

static const unsigned int g_volBlockZ = 16;

static const unsigned int g_anglesPerBlock = 64;
static const unsigned int g_volBlockX = 32;
static const unsigned int g_volBlockY = 16;

static const unsigned g_MaxAngles = 1024;

__constant__ float gC_Cux[g_MaxAngles];
__constant__ float gC_Cuy[g_MaxAngles];
__constant__ float gC_Cuz[g_MaxAngles];
__constant__ float gC_Cuc[g_MaxAngles];
__constant__ float gC_Cvx[g_MaxAngles];
__constant__ float gC_Cvy[g_MaxAngles];
__constant__ float gC_Cvz[g_MaxAngles];
__constant__ float gC_Cvc[g_MaxAngles];
__constant__ float gC_Cdx[g_MaxAngles];
__constant__ float gC_Cdy[g_MaxAngles];
__constant__ float gC_Cdz[g_MaxAngles];
__constant__ float gC_Cdc[g_MaxAngles];


bool bindProjDataTexture(const cudaArray* array)
{
	cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>();

	gT_coneProjTexture.addressMode[0] = cudaAddressModeClamp;
	gT_coneProjTexture.addressMode[1] = cudaAddressModeClamp;
	gT_coneProjTexture.addressMode[2] = cudaAddressModeClamp;
	gT_coneProjTexture.filterMode = cudaFilterModeLinear;
	gT_coneProjTexture.normalized = false;

	cudaBindTextureToArray(gT_coneProjTexture, array, channelDesc);

	// TODO: error value?

	return true;
}


__global__ void dev_cone_BP(void* D_volData, unsigned int volPitch, int startAngle, const SDimensions3D dims)
{
	float* volData = (float*)D_volData;

	int endAngle = startAngle + g_anglesPerBlock;
	if (endAngle > dims.iProjAngles)
		endAngle = dims.iProjAngles;

	// threadIdx: x = rel x
	//            y = rel y

	// blockIdx:  x = x + y
    //            y = z


	// TO TRY: precompute part of detector intersection formulas in shared mem?
	// TO TRY: inner loop over z, gather ray values in shared mem

	const int X = blockIdx.x % ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockX + threadIdx.x;
	const int Y = blockIdx.x / ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockY + threadIdx.y;

	if (X >= dims.iVolX)
		return;
	if (Y >= dims.iVolY)
		return;

	const int startZ = blockIdx.y * g_volBlockZ;
	int endZ = startZ + g_volBlockZ;
	if (endZ > dims.iVolZ)
		endZ = dims.iVolZ;

	float fX = X - 0.5f*dims.iVolX + 0.5f;
	float fY = Y - 0.5f*dims.iVolY + 0.5f;
	float fZ = startZ - 0.5f*dims.iVolZ + 0.5f;

	for (int Z = startZ; Z < endZ; ++Z, fZ += 1.0f)
	{

		float fVal = 0.0f;
		float fAngle = startAngle + 0.5f;

		for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f)
		{

			const float fCux = gC_Cux[angle];
			const float fCuy = gC_Cuy[angle];
			const float fCuz = gC_Cuz[angle];
			const float fCuc = gC_Cuc[angle];
			const float fCvx = gC_Cvx[angle];
			const float fCvy = gC_Cvy[angle];
			const float fCvz = gC_Cvz[angle];
			const float fCvc = gC_Cvc[angle];
			const float fCdx = gC_Cdx[angle];
			const float fCdy = gC_Cdy[angle];
			const float fCdz = gC_Cdz[angle];
			const float fCdc = gC_Cdc[angle];

			const float fUNum = fCuc + fX * fCux + fY * fCuy + fZ * fCuz;
			const float fVNum = fCvc + fX * fCvx + fY * fCvy + fZ * fCvz;
			const float fDen = fCdc + fX * fCdx + fY * fCdy + fZ * fCdz;

			const float fU = fUNum / fDen + 1.0f;
			const float fV = fVNum / fDen + 1.0f;

			fVal += tex3D(gT_coneProjTexture, fU, fAngle, fV);

		}

		volData[(Z*dims.iVolY+Y)*volPitch+X] += fVal;
	}

}

// supersampling version
__global__ void dev_cone_BP_SS(void* D_volData, unsigned int volPitch, int startAngle, const SDimensions3D dims)
{
	float* volData = (float*)D_volData;

	int endAngle = startAngle + g_anglesPerBlock;
	if (endAngle > dims.iProjAngles)
		endAngle = dims.iProjAngles;

	// threadIdx: x = rel x
	//            y = rel y

	// blockIdx:  x = x + y
    //            y = z


	// TO TRY: precompute part of detector intersection formulas in shared mem?
	// TO TRY: inner loop over z, gather ray values in shared mem

	const int X = blockIdx.x % ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockX + threadIdx.x;
	const int Y = blockIdx.x / ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockY + threadIdx.y;

	if (X >= dims.iVolX)
		return;
	if (Y >= dims.iVolY)
		return;

	const int startZ = blockIdx.y * g_volBlockZ;
	int endZ = startZ + g_volBlockZ;
	if (endZ > dims.iVolZ)
		endZ = dims.iVolZ;

	float fX = X - 0.5f*dims.iVolX + 0.5f - 0.5f + 0.5f/dims.iRaysPerVoxelDim;
	float fY = Y - 0.5f*dims.iVolY + 0.5f - 0.5f + 0.5f/dims.iRaysPerVoxelDim;
	float fZ = startZ - 0.5f*dims.iVolZ + 0.5f - 0.5f + 0.5f/dims.iRaysPerVoxelDim;
	const float fSubStep = 1.0f/dims.iRaysPerVoxelDim;

	for (int Z = startZ; Z < endZ; ++Z, fZ += 1.0f)
	{

		float fVal = 0.0f;
		float fAngle = startAngle + 0.5f;

		for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f)
		{

			const float fCux = gC_Cux[angle];
			const float fCuy = gC_Cuy[angle];
			const float fCuz = gC_Cuz[angle];
			const float fCuc = gC_Cuc[angle];
			const float fCvx = gC_Cvx[angle];
			const float fCvy = gC_Cvy[angle];
			const float fCvz = gC_Cvz[angle];
			const float fCvc = gC_Cvc[angle];
			const float fCdx = gC_Cdx[angle];
			const float fCdy = gC_Cdy[angle];
			const float fCdz = gC_Cdz[angle];
			const float fCdc = gC_Cdc[angle];

			float fXs = fX;
			for (int iSubX = 0; iSubX < dims.iRaysPerVoxelDim; ++iSubX) {
			float fYs = fY;
			for (int iSubY = 0; iSubY < dims.iRaysPerVoxelDim; ++iSubY) {
			float fZs = fZ;
			for (int iSubZ = 0; iSubZ < dims.iRaysPerVoxelDim; ++iSubZ) {

				const float fUNum = fCuc + fXs * fCux + fYs * fCuy + fZs * fCuz;
				const float fVNum = fCvc + fXs * fCvx + fYs * fCvy + fZs * fCvz;
				const float fDen = fCdc + fXs * fCdx + fYs * fCdy + fZs * fCdz;

				const float fU = fUNum / fDen + 1.0f;
				const float fV = fVNum / fDen + 1.0f;

				fVal += tex3D(gT_coneProjTexture, fU, fAngle, fV);

				fZs += fSubStep;
			}
			fYs += fSubStep;
			}
			fXs += fSubStep;
			}

		}

		volData[(Z*dims.iVolY+Y)*volPitch+X] += fVal / (dims.iRaysPerVoxelDim*dims.iRaysPerVoxelDim*dims.iRaysPerVoxelDim);
	}

}


bool ConeBP_Array(cudaPitchedPtr D_volumeData,
                  cudaArray *D_projArray,
                  const SDimensions3D& dims, const SConeProjection* angles)
{
	bindProjDataTexture(D_projArray);


	// transfer angles to constant memory
	float* tmp = new float[dims.iProjAngles];

#define TRANSFER_TO_CONSTANT(expr,name) do { for (unsigned int i = 0; i < dims.iProjAngles; ++i) tmp[i] = (expr) ; cudaMemcpyToSymbol(gC_##name, tmp, dims.iProjAngles*sizeof(float), 0, cudaMemcpyHostToDevice); } while (0)

	TRANSFER_TO_CONSTANT( (angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetVY - (angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetVZ , Cux );
	TRANSFER_TO_CONSTANT( (angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetVZ -(angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetVX , Cuy );
	TRANSFER_TO_CONSTANT( (angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetVX - (angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetVY , Cuz );
	TRANSFER_TO_CONSTANT( (angles[i].fDetSY*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVY)*angles[i].fSrcX - (angles[i].fDetSX*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVX)*angles[i].fSrcY + (angles[i].fDetSX*angles[i].fDetVY - angles[i].fDetSY*angles[i].fDetVX)*angles[i].fSrcZ , Cuc );

	TRANSFER_TO_CONSTANT( (angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetUZ-(angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetUY, Cvx );
	TRANSFER_TO_CONSTANT( (angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetUX - (angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetUZ , Cvy );
	TRANSFER_TO_CONSTANT((angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetUY-(angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetUX , Cvz );
	TRANSFER_TO_CONSTANT( -(angles[i].fDetSY*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUY)*angles[i].fSrcX + (angles[i].fDetSX*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUX)*angles[i].fSrcY - (angles[i].fDetSX*angles[i].fDetUY - angles[i].fDetSY*angles[i].fDetUX)*angles[i].fSrcZ , Cvc );

	TRANSFER_TO_CONSTANT( angles[i].fDetUY*angles[i].fDetVZ - angles[i].fDetUZ*angles[i].fDetVY , Cdx );
	TRANSFER_TO_CONSTANT( angles[i].fDetUZ*angles[i].fDetVX - angles[i].fDetUX*angles[i].fDetVZ , Cdy );
	TRANSFER_TO_CONSTANT( angles[i].fDetUX*angles[i].fDetVY - angles[i].fDetUY*angles[i].fDetVX , Cdz );
	TRANSFER_TO_CONSTANT( -angles[i].fSrcX * (angles[i].fDetUY*angles[i].fDetVZ - angles[i].fDetUZ*angles[i].fDetVY) - angles[i].fSrcY * (angles[i].fDetUZ*angles[i].fDetVX - angles[i].fDetUX*angles[i].fDetVZ) - angles[i].fSrcZ * (angles[i].fDetUX*angles[i].fDetVY - angles[i].fDetUY*angles[i].fDetVX) , Cdc );

#undef TRANSFER_TO_CONSTANT

	delete[] tmp;

	dim3 dimBlock(g_volBlockX, g_volBlockY);

	dim3 dimGrid(((dims.iVolX+g_volBlockX-1)/g_volBlockX)*((dims.iVolY+g_volBlockY-1)/g_volBlockY), (dims.iVolZ+g_volBlockZ-1)/g_volBlockZ);

	// timeval t;
	// tic(t);

	for (unsigned int i = 0; i < dims.iProjAngles; i += g_anglesPerBlock) {
		// printf("Calling BP: %d, %dx%d, %dx%d to %p\n", i, dimBlock.x, dimBlock.y, dimGrid.x, dimGrid.y, (void*)D_volumeData.ptr); 
		if (dims.iRaysPerVoxelDim == 1)
			dev_cone_BP<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, dims);
		else
			dev_cone_BP_SS<<<dimGrid, dimBlock>>>(D_volumeData.ptr, D_volumeData.pitch/sizeof(float), i, dims);
	}

	cudaTextForceKernelsCompletion();

	// printf("%f\n", toc(t));

	return true;
}

bool ConeBP(cudaPitchedPtr D_volumeData,
            cudaPitchedPtr D_projData,
            const SDimensions3D& dims, const SConeProjection* angles)
{
	// transfer projections to array

	cudaArray* cuArray = allocateProjectionArray(dims);
	transferProjectionsToArray(D_projData, cuArray, dims);

	bool ret = ConeBP_Array(D_volumeData, cuArray, dims, angles);

	cudaFreeArray(cuArray);

	return ret;
}


}

#ifdef STANDALONE
int main()
{
	SDimensions3D dims;
	dims.iVolX = 256;
	dims.iVolY = 256;
	dims.iVolZ = 256;
	dims.iProjAngles = 180;
	dims.iProjU = 512;
	dims.iProjV = 512;
	dims.iRaysPerDet = 1;

	cudaExtent extentV;
	extentV.width = dims.iVolX*sizeof(float);
	extentV.height = dims.iVolY;
	extentV.depth = dims.iVolZ;

	cudaPitchedPtr volData; // pitch, ptr, xsize, ysize

	cudaMalloc3D(&volData, extentV);

	cudaExtent extentP;
	extentP.width = dims.iProjU*sizeof(float);
	extentP.height = dims.iProjAngles;
	extentP.depth = dims.iProjV;

	cudaPitchedPtr projData; // pitch, ptr, xsize, ysize

	cudaMalloc3D(&projData, extentP);
	cudaMemset3D(projData, 0, extentP);

	float* slice = new float[256*256];
	cudaPitchedPtr ptr;
	ptr.ptr = slice;
	ptr.pitch = 256*sizeof(float);
	ptr.xsize = 256*sizeof(float);
	ptr.ysize = 256;

	for (unsigned int i = 0; i < 256*256; ++i)
		slice[i] = 1.0f;
	for (unsigned int i = 0; i < 256; ++i) {
		cudaExtent extentS;
		extentS.width = dims.iVolX*sizeof(float);
		extentS.height = dims.iVolY;
		extentS.depth = 1;
		cudaPos sp = { 0, 0, 0 };
		cudaPos dp = { 0, 0, i };
		cudaMemcpy3DParms p;
		p.srcArray = 0;
		p.srcPos = sp;
		p.srcPtr = ptr;
		p.dstArray = 0;
		p.dstPos = dp;
		p.dstPtr = volData;
		p.extent = extentS;
		p.kind = cudaMemcpyHostToDevice;
		cudaMemcpy3D(&p);
#if 0
		if (i == 128) {
			for (unsigned int j = 0; j < 256*256; ++j)
				slice[j] = 0.0f;
		}
#endif 
	}


	SConeProjection angle[180];
	angle[0].fSrcX = -1536;
	angle[0].fSrcY = 0;
	angle[0].fSrcZ = 0;

	angle[0].fDetSX = 512;
	angle[0].fDetSY = -256;
	angle[0].fDetSZ = -256;

	angle[0].fDetUX = 0;
	angle[0].fDetUY = 1;
	angle[0].fDetUZ = 0;

	angle[0].fDetVX = 0;
	angle[0].fDetVY = 0;
	angle[0].fDetVZ = 1;

#define ROTATE0(name,i,alpha) do { angle[i].f##name##X = angle[0].f##name##X * cos(alpha) - angle[0].f##name##Y * sin(alpha); angle[i].f##name##Y = angle[0].f##name##X * sin(alpha) + angle[0].f##name##Y * cos(alpha); } while(0)
	for (int i = 1; i < 180; ++i) {
		angle[i] = angle[0];
		ROTATE0(Src, i, i*2*M_PI/180);
		ROTATE0(DetS, i, i*2*M_PI/180);
		ROTATE0(DetU, i, i*2*M_PI/180);
		ROTATE0(DetV, i, i*2*M_PI/180);
	}
#undef ROTATE0

	astraCUDA3d::ConeFP(volData, projData, dims, angle, 1.0f);
#if 0
	float* bufs = new float[180*512];

	for (int i = 0; i < 512; ++i) {
		cudaMemcpy(bufs, ((float*)projData.ptr)+180*512*i, 180*512*sizeof(float), cudaMemcpyDeviceToHost);

		printf("%d %d %d\n", projData.pitch, projData.xsize, projData.ysize);

		char fname[20];
		sprintf(fname, "sino%03d.png", i);
		saveImage(fname, 180, 512, bufs);
	}

	float* bufp = new float[512*512];

	for (int i = 0; i < 180; ++i) {
		for (int j = 0; j < 512; ++j) {
			cudaMemcpy(bufp+512*j, ((float*)projData.ptr)+180*512*j+512*i, 512*sizeof(float), cudaMemcpyDeviceToHost);
		}

		char fname[20];
		sprintf(fname, "proj%03d.png", i);
		saveImage(fname, 512, 512, bufp);
	}
#endif		
	for (unsigned int i = 0; i < 256*256; ++i)
		slice[i] = 0.0f;
	for (unsigned int i = 0; i < 256; ++i) {
		cudaExtent extentS;
		extentS.width = dims.iVolX*sizeof(float);
		extentS.height = dims.iVolY;
		extentS.depth = 1;
		cudaPos sp = { 0, 0, 0 };
		cudaPos dp = { 0, 0, i };
		cudaMemcpy3DParms p;
		p.srcArray = 0;
		p.srcPos = sp;
		p.srcPtr = ptr;
		p.dstArray = 0;
		p.dstPos = dp;
		p.dstPtr = volData;
		p.extent = extentS;
		p.kind = cudaMemcpyHostToDevice;
		cudaMemcpy3D(&p);
	}

	astraCUDA3d::ConeBP(volData, projData, dims, angle);
#if 0
	float* buf = new float[256*256];

	for (int i = 0; i < 256; ++i) {
		cudaMemcpy(buf, ((float*)volData.ptr)+256*256*i, 256*256*sizeof(float), cudaMemcpyDeviceToHost);

		printf("%d %d %d\n", volData.pitch, volData.xsize, volData.ysize);

		char fname[20];
		sprintf(fname, "vol%03d.png", i);
		saveImage(fname, 256, 256, buf);
	}
#endif

}
#endif