/*
-----------------------------------------------------------------------
Copyright: 2010-2016, iMinds-Vision Lab, University of Antwerp
2014-2016, CWI, Amsterdam
Contact: astra@uantwerpen.be
Website: http://www.astra-toolbox.com/
This file is part of the ASTRA Toolbox.
The ASTRA Toolbox is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
The ASTRA Toolbox is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the ASTRA Toolbox. If not, see .
-----------------------------------------------------------------------
*/
#include "util.h"
#include "darthelper.h"
#include
namespace astraCUDA {
// CUDA function for the selection of ROI
__global__ void devRoiSelect(float* in, float radius, unsigned int pitch, unsigned int width, unsigned int height)
{
float x = (float)(threadIdx.x + 16*blockIdx.x);
float y = (float)(threadIdx.y + 16*blockIdx.y);
float w = (width-1.0f)*0.5f;
float h = (height-1.0f)*0.5f;
if ((x-w)*(x-w) + (y-h)*(y-h) > radius * radius * 0.25f)
{
float* d = (float*)in;
unsigned int o = y*pitch+x;
d[o] = 0.0f;
}
}
void roiSelect(float* out, float radius, unsigned int width, unsigned int height)
{
float* D_data;
unsigned int pitch;
// We abuse dims here...
SDimensions dims;
dims.iVolWidth = width;
dims.iVolHeight = height;
allocateVolumeData(D_data, pitch, dims);
copyVolumeToDevice(out, width, dims, D_data, pitch);
dim3 blockSize(16,16);
dim3 gridSize((width+15)/16, (height+15)/16);
devRoiSelect<<>>(D_data, radius, pitch, width, height);
copyVolumeFromDevice(out, width, dims, D_data, pitch);
cudaFree(D_data);
}
// CUDA function for the masking of DART with a radius == 1
__global__ void devDartMask(float* mask, const float* in, unsigned int conn, unsigned int pitch, unsigned int width, unsigned int height)
{
unsigned int x = threadIdx.x + 16*blockIdx.x;
unsigned int y = threadIdx.y + 16*blockIdx.y;
// Sacrifice the border pixels to simplify the implementation.
if (x > 0 && x < width - 1 && y > 0 && y < height - 1) {
float* d = (float*)in;
float* m = (float*)mask;
unsigned int o2 = y*pitch+x; // On this row.
unsigned int o1 = o2 - pitch; // On previous row.
unsigned int o3 = o2 + pitch; // On next row.
if ((conn == 8 && // 8-connected
(d[o1 - 1] != d[o2] || d[o1] != d[o2] || d[o1 + 1] != d[o2] ||
d[o2 - 1] != d[o2] || d[o2 + 1] != d[o2] ||
d[o3 - 1] != d[o2] || d[o3] != d[o2] || d[o3 + 1] != d[o2] ))
||
(conn == 4 && // 4-connected
( d[o1] != d[o2] ||
d[o2 - 1] != d[o2] || d[o3 + 1] != d[o2] ||
d[o3] != d[o2] )))
{
m[o2] = 1.0f;
}
}
}
// CUDA function for the masking of DART with a radius > 1
__global__ void devDartMaskRadius(float* mask, const float* in, unsigned int conn, unsigned int radius, unsigned int pitch, unsigned int width, unsigned int height)
{
unsigned int x = threadIdx.x + 16*blockIdx.x;
unsigned int y = threadIdx.y + 16*blockIdx.y;
// Sacrifice the border pixels to simplify the implementation.
if (x > radius-1 && x < width - radius && y > radius-1 && y < height - radius)
{
float* d = (float*)in;
float* m = (float*)mask;
int r = radius;
// o2: index of the current center pixel
int o2 = y*pitch+x;
if (conn == 8) // 8-connected
{
for (int row = -r; row <= r; row++)
{
int o1 = (y+row)*pitch+x;
for (int col = -r; col <= r; col++)
{
if (d[o1 + col] != d[o2]) {m[o2] = 1.0f; return;}
}
}
}
else if (conn == 4) // 4-connected
{
// horizontal
unsigned int o1 = y*pitch+x;
for (int col = -r; col <= r; col++)
{
if (d[o1 + col] != d[o2]) {m[o2] = 1.0f; return;}
}
// vertical
for (int row = -r; row <= r; row++)
{
unsigned int o1 = (y+row)*pitch+x;
if (d[o1] != d[o2]) {m[o2] = 1.0f; return;}
}
}
}
}
// CUDA function for the masking of ADART with a radius == 1
__global__ void devADartMask(float* mask, const float* in, unsigned int conn, unsigned int threshold, unsigned int pitch, unsigned int width, unsigned int height)
{
unsigned int x = threadIdx.x + 16*blockIdx.x;
unsigned int y = threadIdx.y + 16*blockIdx.y;
// Sacrifice the border pixels to simplify the implementation.
if (x > 0 && x < width - 1 && y > 0 && y < height - 1) {
float* d = (float*)in;
float* m = (float*)mask;
unsigned int o2 = y*pitch+x; // On this row.
unsigned int o1 = o2 - pitch; // On previous row.
unsigned int o3 = o2 + pitch; // On next row.
if (conn == 8)
{
if (d[o1 - 1] != d[o2] && --threshold == 0) {m[o2] = 1.0f; return;}
if (d[o1 ] != d[o2] && --threshold == 0) {m[o2] = 1.0f; return;}
if (d[o1 + 1] != d[o2] && --threshold == 0) {m[o2] = 1.0f; return;}
if (d[o2 - 1] != d[o2] && --threshold == 0) {m[o2] = 1.0f; return;}
if (d[o2 + 1] != d[o2] && --threshold == 0) {m[o2] = 1.0f; return;}
if (d[o3 - 1] != d[o2] && --threshold == 0) {m[o2] = 1.0f; return;}
if (d[o3 ] != d[o2] && --threshold == 0) {m[o2] = 1.0f; return;}
if (d[o3 + 1] != d[o2] && --threshold == 0) {m[o2] = 1.0f; return;}
}
else if (conn == 4)
{
if (d[o1 ] != d[o2] && --threshold == 0) {m[o2] = 1.0f; return;}
if (d[o2 - 1] != d[o2] && --threshold == 0) {m[o2] = 1.0f; return;}
if (d[o2 + 1] != d[o2] && --threshold == 0) {m[o2] = 1.0f; return;}
if (d[o3 ] != d[o2] && --threshold == 0) {m[o2] = 1.0f; return;}
}
}
}
// CUDA function for the masking of ADART with a radius > 1
__global__ void devADartMaskRadius(float* mask, const float* in, unsigned int conn, unsigned int radius, unsigned int threshold, unsigned int pitch, unsigned int width, unsigned int height)
{
unsigned int x = threadIdx.x + 16*blockIdx.x;
unsigned int y = threadIdx.y + 16*blockIdx.y;
// Sacrifice the border pixels to simplify the implementation.
if (x > radius-1 && x < width - radius && y > radius-1 && y < height - radius)
{
float* d = (float*)in;
float* m = (float*)mask;
int r = radius;
unsigned int o2 = y*pitch+x; // On this row.
if (conn == 8)
{
for (int row = -r; row <= r; row++)
{
unsigned int o1 = (y+row)*pitch+x;
for (int col = -r; col <= r; col++)
{
if (d[o1+col] != d[o2] && --threshold == 0) {m[o2] = 1.0f; return;}
}
}
}
else if (conn == 4)
{
// horizontal
for (int col = -r; col <= r; col++)
{
if (d[o2+col] != d[o2] && --threshold == 0) {m[o2] = 1.0f; return;}
}
// vertical
for (int row = -r; row <= r; row++)
{
unsigned int o1 = (y+row)*pitch+x;
if (d[o1] != d[o2] && --threshold == 0) {m[o2] = 1.0f; return;}
}
}
}
}
void dartMask(float* mask, const float* segmentation, unsigned int conn, unsigned int radius, unsigned int threshold, unsigned int width, unsigned int height)
{
float* D_segmentationData;
float* D_maskData;
unsigned int pitch;
// We abuse dims here...
SDimensions dims;
dims.iVolWidth = width;
dims.iVolHeight = height;
allocateVolumeData(D_segmentationData, pitch, dims);
copyVolumeToDevice(segmentation, width, dims, D_segmentationData, pitch);
allocateVolumeData(D_maskData, pitch, dims);
zeroVolumeData(D_maskData, pitch, dims);
dim3 blockSize(16,16);
dim3 gridSize((width+15)/16, (height+15)/16);
if (threshold == 1 && radius == 1)
devDartMask<<>>(D_maskData, D_segmentationData, conn, pitch, width, height);
else if (threshold > 1 && radius == 1)
devADartMask<<>>(D_maskData, D_segmentationData, conn, threshold, pitch, width, height);
else if (threshold == 1 && radius > 1)
devDartMaskRadius<<>>(D_maskData, D_segmentationData, conn, radius, pitch, width, height);
else
devADartMaskRadius<<>>(D_maskData, D_segmentationData, conn, radius, threshold, pitch, width, height);
copyVolumeFromDevice(mask, width, dims, D_maskData, pitch);
cudaFree(D_segmentationData);
cudaFree(D_maskData);
}
__global__ void devDartSmoothingRadius(float* out, const float* in, float b, unsigned int radius, unsigned int pitch, unsigned int width, unsigned int height)
{
unsigned int x = threadIdx.x + 16*blockIdx.x;
unsigned int y = threadIdx.y + 16*blockIdx.y;
// Sacrifice the border pixels to simplify the implementation.
if (x > radius-1 && x < width - radius && y > radius-1 && y < height - radius)
{
float* d = (float*)in;
float* m = (float*)out;
unsigned int o2 = y*pitch+x;
int r = radius;
float count = 4*r*(r+1);
float res = -d[o2];
for (int row = -r; row <= r; row++)
{
unsigned int o1 = (y+row)*pitch+x;
for (int col = -r; col <= r; col++)
{
res += d[o1+col];
}
}
res *= b / count;
res += (1.0f-b) * d[o2];
m[o2] = res;
}
}
__global__ void devDartSmoothing(float* out, const float* in, float b, unsigned int pitch, unsigned int width, unsigned int height)
{
unsigned int x = threadIdx.x + 16*blockIdx.x;
unsigned int y = threadIdx.y + 16*blockIdx.y;
// Sacrifice the border pixels to simplify the implementation.
if (x > 0 && x < width - 1 && y > 0 && y < height - 1) {
float* d = (float*)in;
float* m = (float*)out;
unsigned int o2 = y*pitch+x; // On this row.
unsigned int o1 = o2 - pitch; // On previous row.
unsigned int o3 = o2 + pitch; // On next row.
m[o2] = (1.0f-b) * d[o2] + b * 0.125f * (d[o1 - 1] + d[o1] + d[o1 + 1] + d[o2 - 1] + d[o2 + 1] + d[o3 - 1] + d[o3] + d[o3 + 1]);
}
}
void dartSmoothing(float* out, const float* in, float b, unsigned int radius, unsigned int width, unsigned int height)
{
float* D_inData;
float* D_outData;
unsigned int pitch;
// We abuse dims here...
SDimensions dims;
dims.iVolWidth = width;
dims.iVolHeight = height;
allocateVolumeData(D_inData, pitch, dims);
copyVolumeToDevice(in, width, dims, D_inData, pitch);
allocateVolumeData(D_outData, pitch, dims);
zeroVolumeData(D_outData, pitch, dims);
dim3 blockSize(16,16);
dim3 gridSize((width+15)/16, (height+15)/16);
if (radius == 1)
devDartSmoothing<<>>(D_outData, D_inData, b, pitch, width, height);
else
devDartSmoothingRadius<<>>(D_outData, D_inData, b, radius, pitch, width, height);
copyVolumeFromDevice(out, width, dims, D_outData, pitch);
cudaFree(D_outData);
cudaFree(D_inData);
}
}