From b14fb531ad9ae3d565f2cf28f5506408ab10dbed Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Wed, 18 Nov 2015 11:26:15 +0100 Subject: Add CompositeGeometryManager This handles FP and BP operations on multiple data objects at once, splitting them to fit in GPU memory where necessary. --- cuda/3d/astra3d.cu | 82 ------------------------------------------------------ 1 file changed, 82 deletions(-) (limited to 'cuda/3d/astra3d.cu') diff --git a/cuda/3d/astra3d.cu b/cuda/3d/astra3d.cu index 3815a1a..8328229 100644 --- a/cuda/3d/astra3d.cu +++ b/cuda/3d/astra3d.cu @@ -58,88 +58,6 @@ enum CUDAProjectionType3d { }; -static SConeProjection* genConeProjections(unsigned int iProjAngles, - unsigned int iProjU, - unsigned int iProjV, - double fOriginSourceDistance, - double fOriginDetectorDistance, - double fDetUSize, - double fDetVSize, - const float *pfAngles) -{ - SConeProjection base; - base.fSrcX = 0.0f; - base.fSrcY = -fOriginSourceDistance; - base.fSrcZ = 0.0f; - - base.fDetSX = iProjU * fDetUSize * -0.5f; - base.fDetSY = fOriginDetectorDistance; - base.fDetSZ = iProjV * fDetVSize * -0.5f; - - base.fDetUX = fDetUSize; - base.fDetUY = 0.0f; - base.fDetUZ = 0.0f; - - base.fDetVX = 0.0f; - base.fDetVY = 0.0f; - base.fDetVZ = fDetVSize; - - SConeProjection* p = new SConeProjection[iProjAngles]; - -#define ROTATE0(name,i,alpha) do { p[i].f##name##X = base.f##name##X * cos(alpha) - base.f##name##Y * sin(alpha); p[i].f##name##Y = base.f##name##X * sin(alpha) + base.f##name##Y * cos(alpha); p[i].f##name##Z = base.f##name##Z; } while(0) - - for (unsigned int i = 0; i < iProjAngles; ++i) { - ROTATE0(Src, i, pfAngles[i]); - ROTATE0(DetS, i, pfAngles[i]); - ROTATE0(DetU, i, pfAngles[i]); - ROTATE0(DetV, i, pfAngles[i]); - } - -#undef ROTATE0 - - return p; -} - -static SPar3DProjection* genPar3DProjections(unsigned int iProjAngles, - unsigned int iProjU, - unsigned int iProjV, - double fDetUSize, - double fDetVSize, - const float *pfAngles) -{ - SPar3DProjection base; - base.fRayX = 0.0f; - base.fRayY = 1.0f; - base.fRayZ = 0.0f; - - base.fDetSX = iProjU * fDetUSize * -0.5f; - base.fDetSY = 0.0f; - base.fDetSZ = iProjV * fDetVSize * -0.5f; - - base.fDetUX = fDetUSize; - base.fDetUY = 0.0f; - base.fDetUZ = 0.0f; - - base.fDetVX = 0.0f; - base.fDetVY = 0.0f; - base.fDetVZ = fDetVSize; - - SPar3DProjection* p = new SPar3DProjection[iProjAngles]; - -#define ROTATE0(name,i,alpha) do { p[i].f##name##X = base.f##name##X * cos(alpha) - base.f##name##Y * sin(alpha); p[i].f##name##Y = base.f##name##X * sin(alpha) + base.f##name##Y * cos(alpha); p[i].f##name##Z = base.f##name##Z; } while(0) - - for (unsigned int i = 0; i < iProjAngles; ++i) { - ROTATE0(Ray, i, pfAngles[i]); - ROTATE0(DetS, i, pfAngles[i]); - ROTATE0(DetU, i, pfAngles[i]); - ROTATE0(DetV, i, pfAngles[i]); - } - -#undef ROTATE0 - - return p; -} - -- cgit v1.2.3