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path: root/include/astra/CompositeGeometryManager.h
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* Start work on CFloat32Data3DGPU to allow persistent/external GPU memoryWillem Jan Palenstijn2017-02-081-20/+23
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* Update headers (website+2016)Willem Jan Palenstijn2016-11-281-3/+3
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* Merge branch 'master' into fdk_custom_filterWillem Jan Palenstijn2016-10-131-1/+10
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| * Use CompositeGeometryManager for FDKWillem Jan Palenstijn2016-04-181-1/+8
|/ | | | | Also fix a number of scaling/weighting issues in FDK, and switch to standard cone_bp with FDKWeighting for the BP step.
* Also split volumes in X/Y directions to respect CUDA limitsWillem Jan Palenstijn2016-02-151-3/+9
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* Refactor FP and BP jobs creation in the composite geometry managerNicola Vigano2016-02-101-0/+7
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* Add multi-GPU support to CompositeGeometryManagerWillem Jan Palenstijn2016-01-191-0/+16
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* Add utility functions for creating FP/BP JobListsWillem Jan Palenstijn2015-12-041-0/+2
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* Add CompositeGeometryManagerWillem Jan Palenstijn2015-12-041-0/+150
This handles FP and BP operations on multiple data objects at once, splitting them to fit in GPU memory where necessary.