Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Start work on CFloat32Data3DGPU to allow persistent/external GPU memory | Willem Jan Palenstijn | 2017-02-08 | 1 | -20/+23 |
| | |||||
* | Update headers (website+2016) | Willem Jan Palenstijn | 2016-11-28 | 1 | -3/+3 |
| | |||||
* | Merge branch 'master' into fdk_custom_filter | Willem Jan Palenstijn | 2016-10-13 | 1 | -1/+10 |
|\ | |||||
| * | Use CompositeGeometryManager for FDK | Willem Jan Palenstijn | 2016-04-18 | 1 | -1/+8 |
|/ | | | | | Also fix a number of scaling/weighting issues in FDK, and switch to standard cone_bp with FDKWeighting for the BP step. | ||||
* | Also split volumes in X/Y directions to respect CUDA limits | Willem Jan Palenstijn | 2016-02-15 | 1 | -3/+9 |
| | |||||
* | Refactor FP and BP jobs creation in the composite geometry manager | Nicola Vigano | 2016-02-10 | 1 | -0/+7 |
| | |||||
* | Add multi-GPU support to CompositeGeometryManager | Willem Jan Palenstijn | 2016-01-19 | 1 | -0/+16 |
| | |||||
* | Add utility functions for creating FP/BP JobLists | Willem Jan Palenstijn | 2015-12-04 | 1 | -0/+2 |
| | |||||
* | Add CompositeGeometryManager | Willem Jan Palenstijn | 2015-12-04 | 1 | -0/+150 |
This handles FP and BP operations on multiple data objects at once, splitting them to fit in GPU memory where necessary. |