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+/*
+-----------------------------------------------------------------------
+Copyright 2012 iMinds-Vision Lab, University of Antwerp
+
+Contact: astra@ua.ac.be
+Website: http://astra.ua.ac.be
+
+
+This file is part of the
+All Scale Tomographic Reconstruction Antwerp Toolbox ("ASTRA Toolbox").
+
+The ASTRA Toolbox is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+The ASTRA Toolbox is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.
+
+-----------------------------------------------------------------------
+$Id$
+*/
+
+#ifndef _INC_ASTRA_FLOAT32VOLUMEDATA3D
+#define _INC_ASTRA_FLOAT32VOLUMEDATA3D
+
+#include "Float32Data3D.h"
+#include "Float32VolumeData2D.h"
+#include "VolumeGeometry3D.h"
+
+namespace astra {
+
+/**
+ * This asbtract class represents three-dimensional Volume Data.
+ */
+class _AstraExport CFloat32VolumeData3D : public virtual CFloat32Data3D
+{
+protected:
+ CVolumeGeometry3D * m_pGeometry;
+
+public:
+ /** Default constructor.
+ */
+ CFloat32VolumeData3D();
+
+ /** Destructor.
+ */
+ virtual ~CFloat32VolumeData3D();
+
+ /**
+ * Returns number of rows
+ *
+ * @return number of rows
+ */
+ int getRowCount() const;
+
+ /**
+ * Returns number of columns
+ *
+ * @return number of columns
+ */
+ int getColCount() const;
+
+ /**
+ * Returns number of slices
+ *
+ * @return number of slices
+ */
+ int getSliceCount() const;
+
+ /**
+ * Returns total number of volumes
+ *
+ * @return total number of volumes
+ */
+ int getVoxelTotCount() const;
+
+ /** Which type is this class?
+ *
+ * @return DataType: VOLUME
+ */
+ virtual CFloat32Data3D::EDataType getType() const;
+
+ /** Fetch a slice from the data in the x direction. Note that if you update the 2D data slice, the data in the
+ * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceX'.
+ * You should not delete data fetched with this function yourself, instead call the 'returnSliceX' function.
+ *
+ * @param _iColumnIndex slice number
+ * @return Volume data object
+ */
+ virtual CFloat32VolumeData2D* fetchSliceX(int _iColumnIndex) const = 0;
+
+ /** Fetch a slice from the data in the y direction. Note that if you update the 2D data slice, the data in the
+ * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceY'.
+ * You should not delete data fetched with this function yourself, instead call the 'returnSliceY' function.
+ *
+ * @param _iRowIndex slice number
+ * @return Volume data object
+ */
+ virtual CFloat32VolumeData2D* fetchSliceY(int _iRowIndex) const = 0;
+
+ /** Fetch a slice from the data in the z direction. Note that if you update the 2D data slice, the data in the
+ * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceZ'.
+ * You should not delete data fetched with this function yourself, instead call the 'returnSliceZ' function.
+ *
+ * @param _iSliceIndex slice number
+ * @return Volume data object
+ */
+ virtual CFloat32VolumeData2D* fetchSliceZ(int _iSliceIndex) const = 0;
+
+ /** Return a slice from the data in the x direction to the 3d data. The data will be deleted. If the slice was
+ * fetched with 'fetchSliceX', the data will be stored first.
+ *
+ * @param _iColumnIndex slice number
+ */
+ virtual void returnSliceX(int _iColumnIndex, CFloat32VolumeData2D * _pSlice) = 0;
+
+ /** Return a slice from the data in the y direction to the 3d data. The data will be deleted. If the slice was
+ * fetched with 'fetchSliceY', the data will be stored first.
+ *
+ * @param _iRowIndex slice number
+ */
+ virtual void returnSliceY(int _iRowIndex, CFloat32VolumeData2D * _pSlice) = 0;
+
+ /** Return a slice from the data in the z direction to the 3d data. The data will be deleted. If the slice was
+ * fetched with 'fetchSliceZ', the data will be stored first.
+ *
+ * @param _iSliceIndex slice number
+ */
+ virtual void returnSliceZ(int _iSliceIndex, CFloat32VolumeData2D * _pSlice) = 0;
+
+ /** This SLOW function returns a voxel value stored at a specific index in the array.
+ * Reading values in this way might cause a lot of unnecessary memory operations, don't
+ * use it in time-critical code.
+ *
+ * @param _iIndex Index in the array if the data were stored completely in main memory
+ * @return The value stored at the location specified by _iIndex
+ */
+ virtual float32 getVoxelValue(int _iIndex) = 0;
+
+ /** This SLOW function stores a voxel value at a specific index in the array.
+ * Writing values in this way might cause a lot of unnecessary memory operations, don't
+ * use it in time-critical code.
+ *
+ * @param _iIndex Index in the array if the data were stored completely in main memory
+ * @param _fValue The value to be stored at the location specified by _iIndex
+ */
+ virtual void setVoxelValue(int _iIndex, float32 _fValue) = 0;
+
+ /**
+ * Overloaded Operator: data += data (pointwise)
+ *
+ * @param _data r-value
+ * @return l-value
+ */
+ CFloat32VolumeData3D& operator+=(const CFloat32VolumeData3D& _data);
+
+ /**
+ * Overloaded Operator: data -= data (pointwise)
+ *
+ * @param _data r-value
+ * @return l-value
+ */
+ CFloat32VolumeData3D& operator-=(const CFloat32VolumeData3D& _data);
+
+ /**
+ * Overloaded Operator: data *= data (pointwise)
+ *
+ * @param _data r-value
+ * @return l-value
+ */
+ CFloat32VolumeData3D& operator*=(const CFloat32VolumeData3D& _data);
+
+ /**
+ * Overloaded Operator: data *= scalar (pointwise)
+ *
+ * @param _fScalar r-value
+ * @return l-value
+ */
+ CFloat32VolumeData3D& operator*=(const float32& _fScalar);
+
+ /**
+ * Overloaded Operator: data /= scalar (pointwise)
+ *
+ * @param _fScalar r-value
+ * @return l-value
+ */
+ CFloat32VolumeData3D& operator/=(const float32& _fScalar);
+
+ /**
+ * Overloaded Operator: data += scalar (pointwise)
+ *
+ * @param _fScalar r-value
+ * @return l-value
+ */
+ CFloat32VolumeData3D& operator+=(const float32& _fScalar);
+
+ /**
+ * Overloaded Operator: data -= scalar (pointwise)
+ *
+ * @param _fScalar r-value
+ * @return l-value
+ */
+ CFloat32VolumeData3D& operator-=(const float32& _fScalar);
+
+ /**
+ * Gives access to the geometry stored in this class
+ *
+ * @return The geometry describing the data stored in this volume
+ */
+ virtual CVolumeGeometry3D* getGeometry() const;
+};
+
+//----------------------------------------------------------------------------------------
+// get row count
+inline int CFloat32VolumeData3D::getRowCount() const
+{
+ return m_iHeight;
+}
+
+//----------------------------------------------------------------------------------------
+// get column count
+inline int CFloat32VolumeData3D::getColCount() const
+{
+ return m_iWidth;
+}
+
+//----------------------------------------------------------------------------------------
+// get slice count
+inline int CFloat32VolumeData3D::getSliceCount() const
+{
+ return m_iDepth;
+}
+
+//----------------------------------------------------------------------------------------
+// get total voxel count
+inline int CFloat32VolumeData3D::getVoxelTotCount() const
+{
+ return m_iHeight * m_iWidth * m_iDepth;
+}
+
+//----------------------------------------------------------------------------------------
+// get type
+inline CFloat32Data3D::EDataType CFloat32VolumeData3D::getType() const
+{
+ return CFloat32Data3D::VOLUME;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the volume geometry.
+inline CVolumeGeometry3D* CFloat32VolumeData3D::getGeometry() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_pGeometry;
+}
+//----------------------------------------------------------------------------------------
+
+} // end namespace astra
+
+#endif // _INC_ASTRA_FLOAT32VOLUMEDATA2D