diff options
Diffstat (limited to 'include/astra/Float32VolumeData3D.h')
-rw-r--r-- | include/astra/Float32VolumeData3D.h | 265 |
1 files changed, 265 insertions, 0 deletions
diff --git a/include/astra/Float32VolumeData3D.h b/include/astra/Float32VolumeData3D.h new file mode 100644 index 0000000..0b1bd96 --- /dev/null +++ b/include/astra/Float32VolumeData3D.h @@ -0,0 +1,265 @@ +/* +----------------------------------------------------------------------- +Copyright 2012 iMinds-Vision Lab, University of Antwerp + +Contact: astra@ua.ac.be +Website: http://astra.ua.ac.be + + +This file is part of the +All Scale Tomographic Reconstruction Antwerp Toolbox ("ASTRA Toolbox"). + +The ASTRA Toolbox is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +The ASTRA Toolbox is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>. + +----------------------------------------------------------------------- +$Id$ +*/ + +#ifndef _INC_ASTRA_FLOAT32VOLUMEDATA3D +#define _INC_ASTRA_FLOAT32VOLUMEDATA3D + +#include "Float32Data3D.h" +#include "Float32VolumeData2D.h" +#include "VolumeGeometry3D.h" + +namespace astra { + +/** + * This asbtract class represents three-dimensional Volume Data. + */ +class _AstraExport CFloat32VolumeData3D : public virtual CFloat32Data3D +{ +protected: + CVolumeGeometry3D * m_pGeometry; + +public: + /** Default constructor. + */ + CFloat32VolumeData3D(); + + /** Destructor. + */ + virtual ~CFloat32VolumeData3D(); + + /** + * Returns number of rows + * + * @return number of rows + */ + int getRowCount() const; + + /** + * Returns number of columns + * + * @return number of columns + */ + int getColCount() const; + + /** + * Returns number of slices + * + * @return number of slices + */ + int getSliceCount() const; + + /** + * Returns total number of volumes + * + * @return total number of volumes + */ + int getVoxelTotCount() const; + + /** Which type is this class? + * + * @return DataType: VOLUME + */ + virtual CFloat32Data3D::EDataType getType() const; + + /** Fetch a slice from the data in the x direction. Note that if you update the 2D data slice, the data in the + * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceX'. + * You should not delete data fetched with this function yourself, instead call the 'returnSliceX' function. + * + * @param _iColumnIndex slice number + * @return Volume data object + */ + virtual CFloat32VolumeData2D* fetchSliceX(int _iColumnIndex) const = 0; + + /** Fetch a slice from the data in the y direction. Note that if you update the 2D data slice, the data in the + * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceY'. + * You should not delete data fetched with this function yourself, instead call the 'returnSliceY' function. + * + * @param _iRowIndex slice number + * @return Volume data object + */ + virtual CFloat32VolumeData2D* fetchSliceY(int _iRowIndex) const = 0; + + /** Fetch a slice from the data in the z direction. Note that if you update the 2D data slice, the data in the + * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceZ'. + * You should not delete data fetched with this function yourself, instead call the 'returnSliceZ' function. + * + * @param _iSliceIndex slice number + * @return Volume data object + */ + virtual CFloat32VolumeData2D* fetchSliceZ(int _iSliceIndex) const = 0; + + /** Return a slice from the data in the x direction to the 3d data. The data will be deleted. If the slice was + * fetched with 'fetchSliceX', the data will be stored first. + * + * @param _iColumnIndex slice number + */ + virtual void returnSliceX(int _iColumnIndex, CFloat32VolumeData2D * _pSlice) = 0; + + /** Return a slice from the data in the y direction to the 3d data. The data will be deleted. If the slice was + * fetched with 'fetchSliceY', the data will be stored first. + * + * @param _iRowIndex slice number + */ + virtual void returnSliceY(int _iRowIndex, CFloat32VolumeData2D * _pSlice) = 0; + + /** Return a slice from the data in the z direction to the 3d data. The data will be deleted. If the slice was + * fetched with 'fetchSliceZ', the data will be stored first. + * + * @param _iSliceIndex slice number + */ + virtual void returnSliceZ(int _iSliceIndex, CFloat32VolumeData2D * _pSlice) = 0; + + /** This SLOW function returns a voxel value stored at a specific index in the array. + * Reading values in this way might cause a lot of unnecessary memory operations, don't + * use it in time-critical code. + * + * @param _iIndex Index in the array if the data were stored completely in main memory + * @return The value stored at the location specified by _iIndex + */ + virtual float32 getVoxelValue(int _iIndex) = 0; + + /** This SLOW function stores a voxel value at a specific index in the array. + * Writing values in this way might cause a lot of unnecessary memory operations, don't + * use it in time-critical code. + * + * @param _iIndex Index in the array if the data were stored completely in main memory + * @param _fValue The value to be stored at the location specified by _iIndex + */ + virtual void setVoxelValue(int _iIndex, float32 _fValue) = 0; + + /** + * Overloaded Operator: data += data (pointwise) + * + * @param _data r-value + * @return l-value + */ + CFloat32VolumeData3D& operator+=(const CFloat32VolumeData3D& _data); + + /** + * Overloaded Operator: data -= data (pointwise) + * + * @param _data r-value + * @return l-value + */ + CFloat32VolumeData3D& operator-=(const CFloat32VolumeData3D& _data); + + /** + * Overloaded Operator: data *= data (pointwise) + * + * @param _data r-value + * @return l-value + */ + CFloat32VolumeData3D& operator*=(const CFloat32VolumeData3D& _data); + + /** + * Overloaded Operator: data *= scalar (pointwise) + * + * @param _fScalar r-value + * @return l-value + */ + CFloat32VolumeData3D& operator*=(const float32& _fScalar); + + /** + * Overloaded Operator: data /= scalar (pointwise) + * + * @param _fScalar r-value + * @return l-value + */ + CFloat32VolumeData3D& operator/=(const float32& _fScalar); + + /** + * Overloaded Operator: data += scalar (pointwise) + * + * @param _fScalar r-value + * @return l-value + */ + CFloat32VolumeData3D& operator+=(const float32& _fScalar); + + /** + * Overloaded Operator: data -= scalar (pointwise) + * + * @param _fScalar r-value + * @return l-value + */ + CFloat32VolumeData3D& operator-=(const float32& _fScalar); + + /** + * Gives access to the geometry stored in this class + * + * @return The geometry describing the data stored in this volume + */ + virtual CVolumeGeometry3D* getGeometry() const; +}; + +//---------------------------------------------------------------------------------------- +// get row count +inline int CFloat32VolumeData3D::getRowCount() const +{ + return m_iHeight; +} + +//---------------------------------------------------------------------------------------- +// get column count +inline int CFloat32VolumeData3D::getColCount() const +{ + return m_iWidth; +} + +//---------------------------------------------------------------------------------------- +// get slice count +inline int CFloat32VolumeData3D::getSliceCount() const +{ + return m_iDepth; +} + +//---------------------------------------------------------------------------------------- +// get total voxel count +inline int CFloat32VolumeData3D::getVoxelTotCount() const +{ + return m_iHeight * m_iWidth * m_iDepth; +} + +//---------------------------------------------------------------------------------------- +// get type +inline CFloat32Data3D::EDataType CFloat32VolumeData3D::getType() const +{ + return CFloat32Data3D::VOLUME; +} + +//---------------------------------------------------------------------------------------- +// Get the volume geometry. +inline CVolumeGeometry3D* CFloat32VolumeData3D::getGeometry() const +{ + ASTRA_ASSERT(m_bInitialized); + return m_pGeometry; +} +//---------------------------------------------------------------------------------------- + +} // end namespace astra + +#endif // _INC_ASTRA_FLOAT32VOLUMEDATA2D |