diff options
Diffstat (limited to 'include/astra/Float32VolumeData3D.h')
-rw-r--r-- | include/astra/Float32VolumeData3D.h | 73 |
1 files changed, 3 insertions, 70 deletions
diff --git a/include/astra/Float32VolumeData3D.h b/include/astra/Float32VolumeData3D.h index 07df78f..535e960 100644 --- a/include/astra/Float32VolumeData3D.h +++ b/include/astra/Float32VolumeData3D.h @@ -1,10 +1,10 @@ /* ----------------------------------------------------------------------- -Copyright: 2010-2015, iMinds-Vision Lab, University of Antwerp - 2014-2015, CWI, Amsterdam +Copyright: 2010-2016, iMinds-Vision Lab, University of Antwerp + 2014-2016, CWI, Amsterdam Contact: astra@uantwerpen.be -Website: http://sf.net/projects/astra-toolbox +Website: http://www.astra-toolbox.com/ This file is part of the ASTRA Toolbox. @@ -23,7 +23,6 @@ You should have received a copy of the GNU General Public License along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>. ----------------------------------------------------------------------- -$Id$ */ #ifndef _INC_ASTRA_FLOAT32VOLUMEDATA3D @@ -86,72 +85,6 @@ public: */ virtual CFloat32Data3D::EDataType getType() const; - /** Fetch a slice from the data in the x direction. Note that if you update the 2D data slice, the data in the - * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceX'. - * You should not delete data fetched with this function yourself, instead call the 'returnSliceX' function. - * - * @param _iColumnIndex slice number - * @return Volume data object - */ - virtual CFloat32VolumeData2D* fetchSliceX(int _iColumnIndex) const = 0; - - /** Fetch a slice from the data in the y direction. Note that if you update the 2D data slice, the data in the - * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceY'. - * You should not delete data fetched with this function yourself, instead call the 'returnSliceY' function. - * - * @param _iRowIndex slice number - * @return Volume data object - */ - virtual CFloat32VolumeData2D* fetchSliceY(int _iRowIndex) const = 0; - - /** Fetch a slice from the data in the z direction. Note that if you update the 2D data slice, the data in the - * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceZ'. - * You should not delete data fetched with this function yourself, instead call the 'returnSliceZ' function. - * - * @param _iSliceIndex slice number - * @return Volume data object - */ - virtual CFloat32VolumeData2D* fetchSliceZ(int _iSliceIndex) const = 0; - - /** Return a slice from the data in the x direction to the 3d data. The data will be deleted. If the slice was - * fetched with 'fetchSliceX', the data will be stored first. - * - * @param _iColumnIndex slice number - */ - virtual void returnSliceX(int _iColumnIndex, CFloat32VolumeData2D * _pSlice) = 0; - - /** Return a slice from the data in the y direction to the 3d data. The data will be deleted. If the slice was - * fetched with 'fetchSliceY', the data will be stored first. - * - * @param _iRowIndex slice number - */ - virtual void returnSliceY(int _iRowIndex, CFloat32VolumeData2D * _pSlice) = 0; - - /** Return a slice from the data in the z direction to the 3d data. The data will be deleted. If the slice was - * fetched with 'fetchSliceZ', the data will be stored first. - * - * @param _iSliceIndex slice number - */ - virtual void returnSliceZ(int _iSliceIndex, CFloat32VolumeData2D * _pSlice) = 0; - - /** This SLOW function returns a voxel value stored at a specific index in the array. - * Reading values in this way might cause a lot of unnecessary memory operations, don't - * use it in time-critical code. - * - * @param _iIndex Index in the array if the data were stored completely in main memory - * @return The value stored at the location specified by _iIndex - */ - virtual float32 getVoxelValue(int _iIndex) = 0; - - /** This SLOW function stores a voxel value at a specific index in the array. - * Writing values in this way might cause a lot of unnecessary memory operations, don't - * use it in time-critical code. - * - * @param _iIndex Index in the array if the data were stored completely in main memory - * @param _fValue The value to be stored at the location specified by _iIndex - */ - virtual void setVoxelValue(int _iIndex, float32 _fValue) = 0; - /** * Overloaded Operator: data += data (pointwise) * |