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-rw-r--r--cuda/2d/util.cu17
1 files changed, 13 insertions, 4 deletions
diff --git a/cuda/2d/util.cu b/cuda/2d/util.cu
index 2ad3c0f..4a58880 100644
--- a/cuda/2d/util.cu
+++ b/cuda/2d/util.cu
@@ -126,7 +126,7 @@ void duplicateProjectionData(float* D_dst, float* D_src, unsigned int pitch, con
cudaMemcpy2D(D_dst, sizeof(float)*pitch, D_src, sizeof(float)*pitch, sizeof(float)*dims.iProjDets, dims.iProjAngles, cudaMemcpyDeviceToDevice);
}
-bool createTextureObject2D(float* data, cudaArray*& dataArray, cudaTextureObject_t& texObj, unsigned int pitch, unsigned int width, unsigned int height)
+bool createArrayAndTextureObject2D(float* data, cudaArray*& dataArray, cudaTextureObject_t& texObj, unsigned int pitch, unsigned int width, unsigned int height)
{
// TODO: For very small sizes (roughly <=512x128) with few angles (<=180)
// not using an array is more efficient.
@@ -135,8 +135,12 @@ bool createTextureObject2D(float* data, cudaArray*& dataArray, cudaTextureObject
cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat);
dataArray = 0;
- cudaMallocArray(&dataArray, &channelDesc, width, height);
- cudaMemcpy2DToArray(dataArray, 0, 0, data, pitch*sizeof(float), width*sizeof(float), height, cudaMemcpyDeviceToDevice);
+ if (!checkCuda(cudaMallocArray(&dataArray, &channelDesc, width, height), "createTextureObject2D malloc"))
+ return false;
+ if (!checkCuda(cudaMemcpy2DToArray(dataArray, 0, 0, data, pitch*sizeof(float), width*sizeof(float), height, cudaMemcpyDeviceToDevice), "createTextureObject2D memcpy")) {
+ cudaFreeArray(dataArray);
+ return false;
+ }
cudaResourceDesc resDesc;
memset(&resDesc, 0, sizeof(resDesc));
@@ -153,7 +157,12 @@ bool createTextureObject2D(float* data, cudaArray*& dataArray, cudaTextureObject
texObj = 0;
- return checkCuda(cudaCreateTextureObject(&texObj, &resDesc, &texDesc, NULL), "createTextureObject2D");
+ if (!checkCuda(cudaCreateTextureObject(&texObj, &resDesc, &texDesc, NULL), "createTextureObject2D")) {
+ cudaFreeArray(dataArray);
+ return false;
+ }
+
+ return true;
}
bool createTextureObjectPitch2D(float* data, cudaTextureObject_t& texObj, unsigned int pitch, unsigned int width, unsigned int height, cudaTextureAddressMode mode)