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| author | Willem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl> | 2021-11-03 11:42:13 +0100 | 
|---|---|---|
| committer | Willem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl> | 2021-11-03 12:48:58 +0100 | 
| commit | 295ad96290c78a57ef982100014b1242a89d915c (patch) | |
| tree | d0e3405637afb1296d01af3fa00682a2b1ddc21c /src | |
| parent | 1c16f46f184a94cfa4aa28a56cf1014372ac7e51 (diff) | |
| download | astra-295ad96290c78a57ef982100014b1242a89d915c.tar.gz astra-295ad96290c78a57ef982100014b1242a89d915c.tar.bz2 astra-295ad96290c78a57ef982100014b1242a89d915c.tar.xz astra-295ad96290c78a57ef982100014b1242a89d915c.zip  | |
Remove unused backprojectPointX/Y/Z functions
Diffstat (limited to 'src')
| -rw-r--r-- | src/ConeProjectionGeometry3D.cpp | 79 | ||||
| -rw-r--r-- | src/ConeVecProjectionGeometry3D.cpp | 54 | ||||
| -rw-r--r-- | src/GeometryUtil3D.cpp | 84 | ||||
| -rw-r--r-- | src/ParallelProjectionGeometry3D.cpp | 73 | ||||
| -rw-r--r-- | src/ParallelVecProjectionGeometry3D.cpp | 55 | 
5 files changed, 0 insertions, 345 deletions
diff --git a/src/ConeProjectionGeometry3D.cpp b/src/ConeProjectionGeometry3D.cpp index 11a244d..abd9124 100644 --- a/src/ConeProjectionGeometry3D.cpp +++ b/src/ConeProjectionGeometry3D.cpp @@ -266,84 +266,5 @@ void CConeProjectionGeometry3D::projectPoint(double fX, double fY, double fZ,  	fU = detectorOffsetXToColIndexFloat( (fS * (m_fOriginSourceDistance + m_fOriginDetectorDistance)) / fD );  } -void CConeProjectionGeometry3D::backprojectPointX(int iAngleIndex, double fU, double fV, -	                               double fX, double &fY, double &fZ) const -{ -	ASTRA_ASSERT(iAngleIndex >= 0); -	ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); - -	SConeProjection *projs = genConeProjections(1, m_iDetectorColCount, m_iDetectorRowCount, -	                                           m_fOriginSourceDistance, -	                                           m_fOriginDetectorDistance, -	                                           m_fDetectorSpacingX, m_fDetectorSpacingY, -	                                           &m_pfProjectionAngles[iAngleIndex]); - -	SConeProjection &proj = projs[0]; - -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fX - proj.fSrcX) / (px - proj.fSrcX); - -	fY = proj.fSrcY + a * (py - proj.fSrcY); -	fZ = proj.fSrcZ + a * (pz - proj.fSrcZ); - -	delete[] projs; -} - -void CConeProjectionGeometry3D::backprojectPointY(int iAngleIndex, double fU, double fV, -	                               double fY, double &fX, double &fZ) const -{ -	ASTRA_ASSERT(iAngleIndex >= 0); -	ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); - -	SConeProjection *projs = genConeProjections(1, m_iDetectorColCount, m_iDetectorRowCount, -	                                           m_fOriginSourceDistance, -	                                           m_fOriginDetectorDistance, -	                                           m_fDetectorSpacingX, m_fDetectorSpacingY, -	                                           &m_pfProjectionAngles[iAngleIndex]); - -	SConeProjection &proj = projs[0]; - -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fY - proj.fSrcY) / (py - proj.fSrcY); - -	fX = proj.fSrcX + a * (px - proj.fSrcX); -	fZ = proj.fSrcZ + a * (pz - proj.fSrcZ); - -	delete[] projs; -} - -void CConeProjectionGeometry3D::backprojectPointZ(int iAngleIndex, double fU, double fV, -	                               double fZ, double &fX, double &fY) const -{ -	ASTRA_ASSERT(iAngleIndex >= 0); -	ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); - -	SConeProjection *projs = genConeProjections(1, m_iDetectorColCount, m_iDetectorRowCount, -	                                           m_fOriginSourceDistance, -	                                           m_fOriginDetectorDistance, -	                                           m_fDetectorSpacingX, m_fDetectorSpacingY, -	                                           &m_pfProjectionAngles[iAngleIndex]); - -	SConeProjection &proj = projs[0]; - -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fZ - proj.fSrcZ) / (pz - proj.fSrcZ); - -	fX = proj.fSrcX + a * (px - proj.fSrcX); -	fY = proj.fSrcY + a * (py - proj.fSrcY); - -	delete[] projs; -} - -  } // end namespace astra diff --git a/src/ConeVecProjectionGeometry3D.cpp b/src/ConeVecProjectionGeometry3D.cpp index d9033d6..eb605d8 100644 --- a/src/ConeVecProjectionGeometry3D.cpp +++ b/src/ConeVecProjectionGeometry3D.cpp @@ -258,60 +258,6 @@ void CConeVecProjectionGeometry3D::projectPoint(double fX, double fY, double fZ,  } -void CConeVecProjectionGeometry3D::backprojectPointX(int iAngleIndex, double fU, double fV, -	                               double fX, double &fY, double &fZ) const -{ -	ASTRA_ASSERT(iAngleIndex >= 0); -	ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); - -	SConeProjection &proj = m_pProjectionAngles[iAngleIndex]; - -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fX - proj.fSrcX) / (px - proj.fSrcX); - -	fY = proj.fSrcY + a * (py - proj.fSrcY); -	fZ = proj.fSrcZ + a * (pz - proj.fSrcZ); -} - -void CConeVecProjectionGeometry3D::backprojectPointY(int iAngleIndex, double fU, double fV, -	                               double fY, double &fX, double &fZ) const -{ -	ASTRA_ASSERT(iAngleIndex >= 0); -	ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); - -	SConeProjection &proj = m_pProjectionAngles[iAngleIndex]; - -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fY - proj.fSrcY) / (py - proj.fSrcY); - -	fX = proj.fSrcX + a * (px - proj.fSrcX); -	fZ = proj.fSrcZ + a * (pz - proj.fSrcZ); -} - -void CConeVecProjectionGeometry3D::backprojectPointZ(int iAngleIndex, double fU, double fV, -	                               double fZ, double &fX, double &fY) const -{ -	ASTRA_ASSERT(iAngleIndex >= 0); -	ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); - -	SConeProjection &proj = m_pProjectionAngles[iAngleIndex]; - -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fZ - proj.fSrcZ) / (pz - proj.fSrcZ); - -	fX = proj.fSrcX + a * (px - proj.fSrcX); -	fY = proj.fSrcY + a * (py - proj.fSrcY); -} -  //----------------------------------------------------------------------------------------  bool CConeVecProjectionGeometry3D::_check() diff --git a/src/GeometryUtil3D.cpp b/src/GeometryUtil3D.cpp index 047c0c9..28a7a9c 100644 --- a/src/GeometryUtil3D.cpp +++ b/src/GeometryUtil3D.cpp @@ -159,88 +159,4 @@ void computeBP_UV_Coeffs(const SConeProjection& proj, double &fUX, double &fUY,  } -// TODO: Handle cases of rays parallel to coordinate planes - -void backprojectPointX(const SPar3DProjection& proj, double fU, double fV, -                       double fX, double &fY, double &fZ) -{ -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fX - px) / proj.fRayX; - -	fY = py + a * proj.fRayY; -	fZ = pz + a * proj.fRayZ; -} - -void backprojectPointY(const SPar3DProjection& proj, double fU, double fV, -                       double fY, double &fX, double &fZ) -{ -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fY - py) / proj.fRayY; - -	fX = px + a * proj.fRayX; -	fZ = pz + a * proj.fRayZ; - -} - -void backprojectPointZ(const SPar3DProjection& proj, double fU, double fV, -                       double fZ, double &fX, double &fY) -{ -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fZ - pz) / proj.fRayZ; - -	fX = px + a * proj.fRayX; -	fY = py + a * proj.fRayY; -} - - - -void backprojectPointX(const SConeProjection& proj, double fU, double fV, -                       double fX, double &fY, double &fZ) -{ -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fX - proj.fSrcX) / (px - proj.fSrcX); - -	fY = proj.fSrcY + a * (py - proj.fSrcY); -	fZ = proj.fSrcZ + a * (pz - proj.fSrcZ); -} - -void backprojectPointY(const SConeProjection& proj, double fU, double fV, -                       double fY, double &fX, double &fZ) -{ -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fY - proj.fSrcY) / (py - proj.fSrcY); - -	fX = proj.fSrcX + a * (px - proj.fSrcX); -	fZ = proj.fSrcZ + a * (pz - proj.fSrcZ); -} - -void backprojectPointZ(const SConeProjection& proj, double fU, double fV, -                       double fZ, double &fX, double &fY) -{ -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fZ - proj.fSrcZ) / (pz - proj.fSrcZ); - -	fX = proj.fSrcX + a * (px - proj.fSrcX); -	fY = proj.fSrcY + a * (py - proj.fSrcY); -} - -  } diff --git a/src/ParallelProjectionGeometry3D.cpp b/src/ParallelProjectionGeometry3D.cpp index 554dfcd..1d29ad6 100644 --- a/src/ParallelProjectionGeometry3D.cpp +++ b/src/ParallelProjectionGeometry3D.cpp @@ -215,79 +215,6 @@ CParallelProjectionGeometry2D * CParallelProjectionGeometry3D::createProjectionG  	return pOutput;  } -void CParallelProjectionGeometry3D::backprojectPointX(int iAngleIndex, double fU, double fV, -	                               double fX, double &fY, double &fZ) const -{ -	ASTRA_ASSERT(iAngleIndex >= 0); -	ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); - -	SPar3DProjection *projs = genPar3DProjections(1, m_iDetectorColCount, m_iDetectorRowCount, -	                                           m_fDetectorSpacingX, m_fDetectorSpacingY, -	                                           &m_pfProjectionAngles[iAngleIndex]); - -	SPar3DProjection &proj = projs[0]; - -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fX - px) / proj.fRayX; - -	fY = py + a * proj.fRayY; -	fZ = pz + a * proj.fRayZ; - -	delete[] projs; -} - -void CParallelProjectionGeometry3D::backprojectPointY(int iAngleIndex, double fU, double fV, -	                               double fY, double &fX, double &fZ) const -{ -	ASTRA_ASSERT(iAngleIndex >= 0); -	ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); - -	SPar3DProjection *projs = genPar3DProjections(1, m_iDetectorColCount, m_iDetectorRowCount, -	                                           m_fDetectorSpacingX, m_fDetectorSpacingY, -	                                           &m_pfProjectionAngles[iAngleIndex]); - -	SPar3DProjection &proj = projs[0]; - -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fY - py) / proj.fRayY; - -	fX = px + a * proj.fRayX; -	fZ = pz + a * proj.fRayZ; - -	delete[] projs; -} - -void CParallelProjectionGeometry3D::backprojectPointZ(int iAngleIndex, double fU, double fV, -	                               double fZ, double &fX, double &fY) const -{ -	ASTRA_ASSERT(iAngleIndex >= 0); -	ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); - -	SPar3DProjection *projs = genPar3DProjections(1, m_iDetectorColCount, m_iDetectorRowCount, -	                                           m_fDetectorSpacingX, m_fDetectorSpacingY, -	                                           &m_pfProjectionAngles[iAngleIndex]); - -	SPar3DProjection &proj = projs[0]; - -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fZ - pz) / proj.fRayZ; - -	fX = px + a * proj.fRayX; -	fY = py + a * proj.fRayY; - -	delete[] projs; -} - -  //----------------------------------------------------------------------------------------  } // end namespace astra diff --git a/src/ParallelVecProjectionGeometry3D.cpp b/src/ParallelVecProjectionGeometry3D.cpp index 33f2e28..78e6d9d 100644 --- a/src/ParallelVecProjectionGeometry3D.cpp +++ b/src/ParallelVecProjectionGeometry3D.cpp @@ -256,61 +256,6 @@ void CParallelVecProjectionGeometry3D::projectPoint(double fX, double fY, double  } -void CParallelVecProjectionGeometry3D::backprojectPointX(int iAngleIndex, double fU, double fV, -	                               double fX, double &fY, double &fZ) const -{ -	ASTRA_ASSERT(iAngleIndex >= 0); -	ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); - -	SPar3DProjection &proj = m_pProjectionAngles[iAngleIndex]; - -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fX - px) / proj.fRayX; - -	fY = py + a * proj.fRayY; -	fZ = pz + a * proj.fRayZ; -} - -void CParallelVecProjectionGeometry3D::backprojectPointY(int iAngleIndex, double fU, double fV, -	                               double fY, double &fX, double &fZ) const -{ -	ASTRA_ASSERT(iAngleIndex >= 0); -	ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); - -	SPar3DProjection &proj = m_pProjectionAngles[iAngleIndex]; - -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fY - py) / proj.fRayY; - -	fX = px + a * proj.fRayX; -	fZ = pz + a * proj.fRayZ; -} - -void CParallelVecProjectionGeometry3D::backprojectPointZ(int iAngleIndex, double fU, double fV, -	                               double fZ, double &fX, double &fY) const -{ -	ASTRA_ASSERT(iAngleIndex >= 0); -	ASTRA_ASSERT(iAngleIndex < m_iProjectionAngleCount); - -	SPar3DProjection &proj = m_pProjectionAngles[iAngleIndex]; - -	double px = proj.fDetSX + fU * proj.fDetUX + fV * proj.fDetVX; -	double py = proj.fDetSY + fU * proj.fDetUY + fV * proj.fDetVY; -	double pz = proj.fDetSZ + fU * proj.fDetUZ + fV * proj.fDetVZ; - -	double a = (fZ - pz) / proj.fRayZ; - -	fX = px + a * proj.fRayX; -	fY = py + a * proj.fRayY; -} - -  //----------------------------------------------------------------------------------------  bool CParallelVecProjectionGeometry3D::_check()  | 
