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authorWillem Jan Palenstijn <WillemJan.Palenstijn@uantwerpen.be>2013-07-01 22:34:11 +0000
committerwpalenst <WillemJan.Palenstijn@uantwerpen.be>2013-07-01 22:34:11 +0000
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+/*
+-----------------------------------------------------------------------
+Copyright 2012 iMinds-Vision Lab, University of Antwerp
+
+Contact: astra@ua.ac.be
+Website: http://astra.ua.ac.be
+
+
+This file is part of the
+All Scale Tomographic Reconstruction Antwerp Toolbox ("ASTRA Toolbox").
+
+The ASTRA Toolbox is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+The ASTRA Toolbox is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.
+
+-----------------------------------------------------------------------
+$Id$
+*/
+
+#ifndef _INC_ASTRA_VOLUMEGEOMETRY3D
+#define _INC_ASTRA_VOLUMEGEOMETRY3D
+
+#include "Globals.h"
+#include "Config.h"
+#include "VolumeGeometry2D.h"
+
+namespace astra
+{
+
+/**
+ * This class represents a 3D pixel grid that is placed in the geometry. It defines a rectangular volume window.
+ *
+ * \par XML Configuration
+ * \astra_xml_item{GridColCount, integer, Number of columns in this geometry.}
+ * \astra_xml_item{GridRowCount, integer, Number of rows in this geometry.}
+ * \astra_xml_item{GridSliceCount, integer, Number of slices in this geometry.}
+ * \astra_xml_item_option{WindowMinX, float, -GridColCount/2, Minimal X-coordinate in the volume window.}
+ * \astra_xml_item_option{WindowMaxX, float, GridColCount/2, Maximal X-coordinate in the volume window.}
+ * \astra_xml_item_option{WindowMinY, float, -GridRowCount/2, Minimal Y-coordinate in the volume window.}
+ * \astra_xml_item_option{WindowMaxY, float, GridRowCount/2, Maximal Y-coordinate in the volume window.}
+ * \astra_xml_item_option{WindowMinZ, float, -GridSliceCount/2, Minimal Z-coordinate in the volume window.}
+ * \astra_xml_item_option{WindowMaxZ, float, GridSliceCount/2, Maximal Z-coordinate in the volume window.}
+ *
+ * \par MATLAB example
+ * \astra_code{
+ * vol_geom = struct();\n
+ * vol_geom.GridColCount = 1024;\n
+ * vol_geom.GridRowCount = 768;\n
+ * vol_geom.GridSliceCount = 300;\n
+ * vol_geom.option.WindowMinX = -512;\n
+ * vol_geom.option.WindowMaxX = -384;\n
+ * vol_geom.option.WindowMinY = 512;\n
+ * vol_geom.option.WindowMaxY = 384;\n
+ * vol_geom.option.WindowMinZ = -150;\n
+ * vol_geom.option.WindowMaxZ = 150;\n
+ * }
+ */
+class _AstraExport CVolumeGeometry3D {
+
+protected:
+ bool m_bInitialized; ///< Has this object been initialized?
+
+ int m_iGridColCount; ///< number of columns in the volume grid.
+ int m_iGridRowCount; ///< number of rows in the volume grid.
+ int m_iGridSliceCount; ///< number of slices in the volume grid.
+ int m_iGridTotCount; ///< total number of pixels in the volume grid (= m_iGridColCount * m_iGridRowCount * m_iGridSliceCount).
+
+ /** Width of the volume window, in unit lengths.
+ *
+ * Note that this width is independent of the number of pixels in the X-direction, as the width of a pixel can
+ * be different from 1.
+ */
+ float32 m_fWindowLengthX;
+
+ /** Height of the volume window, in unit lengths.
+ *
+ * Note that this height is independent of the number of pixels in the Y-direction, as the height of a pixel can
+ * be different from 1.
+ */
+ float32 m_fWindowLengthY;
+
+ /** Depth of the volume window, in unit lengths.
+ *
+ * Note that this depth is independent of the number of pixels in the Z-direction, as the depth of a pixel can
+ * be different from 1.
+ */
+ float32 m_fWindowLengthZ;
+
+ /** Total area of the volume window, in unit lengths squared.
+ */
+ float32 m_fWindowArea;
+
+ float32 m_fPixelLengthX; ///< Width of a single pixel, in unit lengths.
+ float32 m_fPixelLengthY; ///< Height of a single pixel, in unit lengths.
+ float32 m_fPixelLengthZ; ///< Depth of a single pixel, in unit lengths.
+ float32 m_fPixelArea; ///< Area of a single pixel, in unit lengths squared.
+
+ float32 m_fDivPixelLengthX; ///< 1/m_fPixelLengthX, used for fast division.
+ float32 m_fDivPixelLengthY; ///< 1/m_fPixelLengthY, used for fast division.
+ float32 m_fDivPixelLengthZ; ///< 1/m_fPixelLengthZ, used for fast division.
+
+ float32 m_fWindowMinX; ///< Minimal X-coordinate in the volume window.
+ float32 m_fWindowMinY; ///< Minimal Y-coordinate in the volume window.
+ float32 m_fWindowMinZ; ///< Minimal Z-coordinate in the volume window.
+ float32 m_fWindowMaxX; ///< Maximal X-coordinate in the volume window.
+ float32 m_fWindowMaxY; ///< Maximal Y-coordinate in the volume window.
+ float32 m_fWindowMaxZ; ///< Maximal Z-coordinate in the volume window.
+
+ /** Check the values of this object. If everything is ok, the object can be set to the initialized state.
+ * The following statements are then guaranteed to hold:
+ * - number of rows, columns and slices is larger than zero
+ * - window minima is smaller than window maxima
+ * - m_iGridTotCount, m_fWindowLengthX, m_fWindowLengthY, m_fWindowLengthZ, m_fWindowArea, m_fPixelLengthX,
+ * m_fPixelLengthY, m_fPixelLengthZ, m_fPixelArea, m_fDivPixelLengthX, m_fDivPixelLengthY
+ * and m_fDivPixelLengthZ are initialized ok
+ */
+ bool _check();
+
+public:
+
+ /** Default constructor. Sets all numeric member variables to 0 and all pointer member variables to NULL.
+ *
+ * If an object is constructed using this default constructor, it must always be followed by a call
+ * to one of the init() methods before the object can be used. Any use before calling init() is not allowed,
+ * except calling the member function isInitialized().
+ */
+ CVolumeGeometry3D();
+
+ /** Constructor. Create an instance of the CVolumeGeometry2D class.
+ * The minimal and coordinates values of the geometry will be set to -/+ the number of rows/columns.
+ *
+ * @param _iGridCountX Number of columns in the volume grid.
+ * @param _iGridCountY Number of rows in the volume grid.
+ * @param _iGridCountZ Number of slices in the volume grid.
+ */
+ CVolumeGeometry3D(int _iGridCountX, int _iGridCountY, int _iGridCountZ);
+
+ /** Constructor. Create an instance of the CVolumeGeometry2D class.
+ *
+ * @param _iGridCountX Number of columns in the volume grid.
+ * @param _iGridCountY Number of rows in the volume grid.
+ * @param _iGridCountZ Number of slices in the volume grid.
+ * @param _fWindowMinX Minimal X-coordinate in the volume window.
+ * @param _fWindowMinY Minimal Y-coordinate in the volume window.
+ * @param _fWindowMinZ Minimal Z-coordinate in the volume window.
+ * @param _fWindowMaxX Maximal X-coordinate in the volume window.
+ * @param _fWindowMaxY Maximal Y-coordinate in the volume window.
+ * @param _fWindowMaxZ Maximal Z-coordinate in the volume window.
+ */
+ CVolumeGeometry3D(int _iGridCountX,
+ int _iGridCountY,
+ int _iGridCountZ,
+ float32 _fWindowMinX,
+ float32 _fWindowMinY,
+ float32 _fWindowMinZ,
+ float32 _fWindowMaxX,
+ float32 _fWindowMaxY,
+ float32 _fWindowMaxZ);
+
+ /**
+ * Copy constructor
+ */
+ CVolumeGeometry3D(const CVolumeGeometry3D& _other);
+
+ /**
+ * Assignment operator
+ */
+ CVolumeGeometry3D& operator=(const CVolumeGeometry3D& _other);
+
+ /** Destructor.
+ */
+ virtual ~CVolumeGeometry3D();
+
+ /** Clear all member variables, setting all numeric variables to 0 and all pointers to NULL.
+ */
+ void clear();
+
+ /** Create a hard copy.
+ */
+ CVolumeGeometry3D* clone() const;
+
+ /** Initialize the volume geometry with a config object.
+ *
+ * @param _cfg Configuration Object.
+ * @return initialization successful?
+ */
+ virtual bool initialize(const Config& _cfg);
+
+ /** Initialization. Initializes an instance of the CVolumeGeometry3D class.
+ * The minimal and maximal coordinates of the geometry will be set to -/+ half the number of rows/columns/slices.
+ *
+ * If the object has been initialized before, the object is reinitialized and
+ * memory is freed and reallocated if necessary.
+ *
+ * @param _iGridColCount Number of columns in the volume grid.
+ * @param _iGridRowCount Number of rows in the volume grid.
+ * @param _iGridSliceCount Number of slices in the volume grid.
+ * @return initialization successful
+ */
+ bool initialize(int _iGridColCount, int _iGridRowCount, int _iGridSliceCount);
+
+ /** Initialization. Initializes an instance of the CVolumeGeometry3D class.
+ *
+ * If the object has been initialized before, the object is reinitialized and
+ * memory is freed and reallocated if necessary.
+ *
+ * @param _iGridColCount Number of columns in the volume grid.
+ * @param _iGridRowCount Number of rows in the volume grid.
+ * @param _iGridSliceCount Number of slices in the volume grid.
+ * @param _fWindowMinX Minimal X-coordinate in the volume window.
+ * @param _fWindowMinY Minimal Y-coordinate in the volume window.
+ * @param _fWindowMinZ Minimal Z-coordinate in the volume window.
+ * @param _fWindowMaxX Maximal X-coordinate in the volume window.
+ * @param _fWindowMaxY Maximal Y-coordinate in the volume window.
+ * @param _fWindowMaxZ Maximal Z-coordinate in the volume window.
+ * @return initialization successful
+ */
+ bool initialize(int _iGridColCount,
+ int _iGridRowCount,
+ int _iGridSliceCount,
+ float32 _fWindowMinX,
+ float32 _fWindowMinY,
+ float32 _fWindowMinZ,
+ float32 _fWindowMaxX,
+ float32 _fWindowMaxY,
+ float32 _fWindowMaxZ);
+
+ /** Get the initialization state of the object.
+ *
+ * @return true iff the object has been initialized.
+ */
+ bool isInitialized() const;
+
+ /** Return true if this geometry instance is the same as the one specified.
+ *
+ * @return true if this geometry instance is the same as the one specified.
+ */
+ virtual bool isEqual(const CVolumeGeometry3D*) const;
+
+ /** Get the number of columns in the volume grid.
+ *
+ * @return Number of columns in the volume grid.
+ */
+ int getGridColCount() const;
+
+ /** Get the number of rows in the volume grid.
+ *
+ * @return Number of rows in the volume grid.
+ */
+ int getGridRowCount() const;
+
+ /** Get the number of slices in the volume grid.
+ *
+ * @return Number of slices in the volume grid.
+ */
+ int getGridSliceCount() const;
+
+ /** Get the total number of pixels in the volume grid.
+ *
+ * @return Total number of pixels.
+ */
+ int getGridTotCount() const;
+
+ /** Get the horizontal length of the volume window, in unit lengths.
+ *
+ * @return Horizontal length of the volume window.
+ */
+ float32 getWindowLengthX() const;
+
+ /** Get the vertical length of the volume window, in unit lengths.
+ *
+ * @return Vertical length of the volume window.
+ */
+ float32 getWindowLengthY() const;
+
+ /** Get the depth of the volume window, in unit lengths.
+ *
+ * @return Depth of the volume window.
+ */
+ float32 getWindowLengthZ() const;
+
+ /** Get the total area of the volume window, in unit lengths squared.
+ *
+ * @return Total area of the volume window.
+ */
+ float32 getWindowArea() const;
+
+ /** Get the horizontal length of a single pixel (i.e., width), in unit lengths.
+ *
+ * @return Horizontal length of a single pixel.
+ */
+ float32 getPixelLengthX() const;
+
+ /** Get the vertical length of a single pixel (i.e., height), in unit lengths.
+ *
+ * @return Vertical length of a single pixel.
+ */
+ float32 getPixelLengthY() const;
+
+ /** Get the depth of a single pixel in unit lengths.
+ *
+ * @return Depth of a single pixel.
+ */
+ float32 getPixelLengthZ() const;
+
+ /** Get the area of a single pixel (width*height*depth), in unit lengths squared.
+ *
+ * @return Area of a single pixel.
+ */
+ float32 getPixelArea() const;
+
+ /** Get the minimal X-coordinate in the volume window.
+ *
+ * @return Minimal X-coordinate in the volume window.
+ */
+ float32 getWindowMinX() const;
+
+ /** Get the minimal Y-coordinate in the volume window.
+ *
+ * @return Minimal Y-coordinate in the volume window.
+ */
+ float32 getWindowMinY() const;
+
+ /** Get the minimal Z-coordinate in the volume window.
+ *
+ * @return Minimal Z-coordinate in the volume window.
+ */
+ float32 getWindowMinZ() const;
+
+ /** Get the maximal X-coordinate in the volume window.
+ *
+ * @return Maximal X-coordinate in the volume window.
+ */
+ float32 getWindowMaxX() const;
+
+ /** Get the maximal Y-coordinate in the volume window.
+ *
+ * @return Maximal Y-coordinate in the volume window.
+ */
+ float32 getWindowMaxY() const;
+
+ /** Get the maximal Z-coordinate in the volume window.
+ *
+ * @return Maximal Z-coordinate in the volume window.
+ */
+ float32 getWindowMaxZ() const;
+
+ /** Convert row, column and slice index of a pixel to a single index in the interval [0..getGridTotCount()-1].
+ *
+ * @param _iPixelRow Row index of the pixel, in the interval [0..getGridRowCount()-1].
+ * @param _iPixelCol Column index of the pixel, in the interval [0..getGridColCount()-1].
+ * @param _iPixelSlice Slice index of the pixel, in the interval [0..getGridSliceCount()-1].
+ * @return Computed index of the pixel, in the interval [0..getGridTotCount()-1].
+ */
+ int pixelRowColSliceToIndex(int _iPixelRow, int _iPixelCol, int _iPixelSlice) const;
+
+ /** Convert a pixel index (from the interval [0..getGridTotCount()-1] to row, column and slice index.
+ *
+ * @param _iPixelIndex Index of the pixel, in the interval [0..getGridTotCount()-1].
+ * @param _iPixelRow Computed row index of the pixel, in the interval [0..getGridRowCount()-1].
+ * @param _iPixelCol Computed column index of the pixel, in the interval [0..getGridColCount()-1].
+ * @param _iPixelSlice Computed slice index of the pixel, in the interval [0..getGridSliceCount()-1].
+ */
+ void pixelIndexToRowColSlice(int _iPixelIndex, int &_iPixelRow, int &_iPixelCol, int &_iPixelSlice) const;
+
+ /** Convert a pixel column index to the X-coordinate of its center.
+ *
+ * @param _iPixelCol Column index of the pixel.
+ * @return X-coordinate of the pixel center.
+ */
+ float32 pixelColToCenterX(int _iPixelCol) const;
+
+ /** Convert a pixel column index to the minimum X-coordinate of points in that column.
+ *
+ * @param _iPixelCol Column index of the pixel.
+ * @return Minimum X-coordinate.
+ */
+ float32 pixelColToMinX(int _iPixelCol) const;
+
+ /** Convert a pixel column index to the maximum X-coordinate of points in that column.
+ *
+ * @param _iPixelCol Column index of the pixel.
+ * @return Maximum X-coordinate.
+ */
+ float32 pixelColToMaxX(int _iPixelCol) const;
+
+ /** Convert a pixel row index to the Y-coordinate of its center.
+ *
+ * @param _iPixelRow Row index of the pixel.
+ * @return Y-coordinate of the pixel center.
+ */
+ float32 pixelRowToCenterY(int _iPixelRow) const;
+
+ /** Convert a pixel row index to the minimum Y-coordinate of points in that row.
+ *
+ * @param _iPixelRow Row index of the pixel.
+ * @return Minimum Y-coordinate.
+ */
+ float32 pixelRowToMinY(int _iPixelRow) const;
+
+ /** Convert a pixel row index to the maximum Y-coordinate of points in that row.
+ *
+ * @param _iPixelRow Row index of the pixel.
+ * @return Maximum Y-coordinate.
+ */
+ float32 pixelRowToMaxY(int _iPixelRow) const;
+
+ /** Convert a pixel slice index to the Z-coordinate of its center.
+ *
+ * @param _iPixelSlice Slice index of the pixel.
+ * @return Z-coordinate of the pixel center.
+ */
+ float32 pixelSliceToCenterZ(int _iPixelSlice) const;
+
+ /** Convert a pixel slice index to the minimum Z-coordinate of points in that slice.
+ *
+ * @param _iPixelSlice Slice index of the pixel.
+ * @return Minimum Z-coordinate.
+ */
+ float32 pixelSliceToMinZ(int _iPixelSlice) const;
+
+ /** Convert a pixel slice index to the maximum Z-coordinate of points in that slice.
+ *
+ * @param _iPixelSlice Slice index of the pixel.
+ * @return Maximum Z-coordinate.
+ */
+ float32 pixelSliceToMaxZ(int _iPixelSlice) const;
+
+ /** Convert an X-coordinate to a column index in the volume grid.
+ *
+ * @param _fCoordX X-coordinate.
+ * @return If the X-coordinate falls within a column of the volume grid, the column index is returned.
+ * Otherwise, a value of -1 is returned.
+ */
+ int coordXToCol(float32 _fCoordX) const;
+
+ /** Convert a Y-coordinate to a row index in the volume grid.
+ *
+ * @param _fCoordY Y-coordinate
+ * @return If the Y-coordinate falls within a row of the volume grid, the row index is returned.
+ * Otherwise, a value of -1 is returned.
+ */
+ int coordYToRow(float32 _fCoordY) const;
+
+ /** Convert a Z-coordinate to a slice index in the volume grid.
+ *
+ * @param _fCoordZ Z-coordinate
+ * @return If the Z-coordinate falls within a slice of the volume grid, the slice index is returned.
+ * Otherwise, a value of -1 is returned.
+ */
+ int coordZToSlice(float32 _fCoordZ) const;
+
+ /** Convert an X-coordinate to a column index in the volume grid.
+ *
+ * @param _fCoordX X-coordinate.
+ * @return If the X-coordinate falls within a column of the volume grid, the column index is returned.
+ * Otherwise, a value of -1 is returned.
+ */
+ float32 coordXToColFloat(float32 _fCoordX) const;
+
+ /** Convert a Y-coordinate to a row index in the volume grid.
+ *
+ * @param _fCoordY Y-coordinate
+ * @return If the Y-coordinate falls within a row of the volume grid, the row index is returned.
+ * Otherwise, a value of -1 is returned.
+ */
+ float32 coordYToRowFloat(float32 _fCoordY) const;
+
+ /** Convert a Z-coordinate to a slice index in the volume grid.
+ *
+ * @param _fCoordZ Z-coordinate
+ * @return If the Z-coordinate falls within a slice of the volume grid, the slice index is returned.
+ * Otherwise, a value of -1 is returned.
+ */
+ float32 coordZToSliceFloat(float32 _fCoordZ) const;
+
+ CVolumeGeometry2D * createVolumeGeometry2D() const;
+
+
+ //< For Config unused argument checking
+ ConfigCheckData* configCheckData;
+ friend class ConfigStackCheck<CVolumeGeometry3D>;
+};
+
+
+//----------------------------------------------------------------------------------------
+// Get the initialization state of the object.
+inline bool CVolumeGeometry3D::isInitialized() const
+{
+ return m_bInitialized;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the number of columns in the volume grid.
+inline int CVolumeGeometry3D::getGridColCount() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_iGridColCount;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the number of rows in the volume grid.
+inline int CVolumeGeometry3D::getGridRowCount() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_iGridRowCount;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the number of rows in the volume grid.
+inline int CVolumeGeometry3D::getGridSliceCount() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_iGridSliceCount;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the total number of pixels in the volume window.
+inline int CVolumeGeometry3D::getGridTotCount() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_iGridTotCount;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the horizontal length of the volume window, in unit lengths.
+inline float32 CVolumeGeometry3D::getWindowLengthX() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_fWindowLengthX;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the vertical length of the volume window, in unit lengths.
+inline float32 CVolumeGeometry3D::getWindowLengthY() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_fWindowLengthY;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the vertical length of the volume window, in unit lengths.
+inline float32 CVolumeGeometry3D::getWindowLengthZ() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_fWindowLengthZ;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the total area of the volume window, in unit lengths squared.
+inline float32 CVolumeGeometry3D::getWindowArea() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_fWindowArea;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the horizontal length of a single pixel (i.e., width), in unit lengths.
+inline float32 CVolumeGeometry3D::getPixelLengthX() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_fPixelLengthX;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the vertical length of a single pixel (i.e., height), in unit lengths.
+inline float32 CVolumeGeometry3D::getPixelLengthY() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_fPixelLengthY;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the depth of a single pixel in unit lengths.
+inline float32 CVolumeGeometry3D::getPixelLengthZ() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_fPixelLengthZ;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the area of a single pixel (width*height), in unit lengths squared.
+inline float32 CVolumeGeometry3D::getPixelArea() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_fPixelArea;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the minimal X-coordinate in the volume window.
+inline float32 CVolumeGeometry3D::getWindowMinX() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_fWindowMinX;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the minimal Y-coordinate in the volume window.
+inline float32 CVolumeGeometry3D::getWindowMinY() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_fWindowMinY;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the minimal Y-coordinate in the volume window.
+inline float32 CVolumeGeometry3D::getWindowMinZ() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_fWindowMinZ;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the maximal X-coordinate in the volume window.
+inline float32 CVolumeGeometry3D::getWindowMaxX() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_fWindowMaxX;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the maximal Y-coordinate in the volume window.
+inline float32 CVolumeGeometry3D::getWindowMaxY() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_fWindowMaxY;
+}
+
+//----------------------------------------------------------------------------------------
+// Get the maximal Z-coordinate in the volume window.
+inline float32 CVolumeGeometry3D::getWindowMaxZ() const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return m_fWindowMaxZ;
+}
+
+//----------------------------------------------------------------------------------------
+// Convert row, column and slice index of a pixel to a single index in the interval [0..getGridCountTot()-1].
+inline int CVolumeGeometry3D::pixelRowColSliceToIndex(int _iPixelRow, int _iPixelCol, int _iPixelSlice) const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ ASTRA_ASSERT(_iPixelCol >= 0);
+ ASTRA_ASSERT(_iPixelCol < m_iGridColCount);
+ ASTRA_ASSERT(_iPixelRow >= 0);
+ ASTRA_ASSERT(_iPixelRow < m_iGridRowCount);
+ ASTRA_ASSERT(_iPixelSlice >= 0);
+ ASTRA_ASSERT(_iPixelSlice < m_iGridSliceCount);
+
+ return (m_iGridColCount*m_iGridRowCount*_iPixelSlice + _iPixelRow * m_iGridColCount + _iPixelCol);
+}
+
+//----------------------------------------------------------------------------------------
+// Convert a pixel index (from the interval [0..getGridCountTot()-1] to a row, column and slice index.
+inline void CVolumeGeometry3D::pixelIndexToRowColSlice(int _iPixelIndex, int &_iPixelRow, int &_iPixelCol, int &_iPixelSlice) const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ ASTRA_ASSERT(_iPixelIndex >= 0);
+ ASTRA_ASSERT(_iPixelIndex < m_iGridTotCount);
+
+ _iPixelSlice = _iPixelIndex / (m_iGridRowCount*m_iGridColCount);
+ _iPixelRow = (_iPixelIndex-_iPixelSlice*m_iGridRowCount*m_iGridColCount) / m_iGridColCount;
+ _iPixelCol = (_iPixelIndex-_iPixelSlice*m_iGridRowCount*m_iGridColCount) % m_iGridColCount;
+}
+
+//----------------------------------------------------------------------------------------
+// Convert a pixel column index to the X-coordinate of its center
+inline float32 CVolumeGeometry3D::pixelColToCenterX(int _iPixelCol) const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ ASTRA_ASSERT(_iPixelCol >= 0);
+ ASTRA_ASSERT(_iPixelCol < m_iGridColCount);
+
+ return (m_fWindowMinX + (float32(_iPixelCol) + 0.5f) * m_fPixelLengthX);
+}
+
+//----------------------------------------------------------------------------------------
+// Convert a pixel column index to the minimum X-coordinate of points in that column
+inline float32 CVolumeGeometry3D::pixelColToMinX(int _iPixelCol) const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ ASTRA_ASSERT(_iPixelCol >= 0);
+ ASTRA_ASSERT(_iPixelCol < m_iGridColCount);
+
+ return (m_fWindowMinX + float32(_iPixelCol) * m_fPixelLengthX);
+}
+
+//----------------------------------------------------------------------------------------
+// Convert a pixel column index to the maximum X-coordinate of points in that column
+inline float32 CVolumeGeometry3D::pixelColToMaxX(int _iPixelCol) const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ ASTRA_ASSERT(_iPixelCol >= 0);
+ ASTRA_ASSERT(_iPixelCol < m_iGridColCount);
+
+ return (m_fWindowMaxX + (float32(_iPixelCol) + 1.0f) * m_fPixelLengthX);
+}
+
+//----------------------------------------------------------------------------------------
+// Convert a pixel row index to the Y-coordinate of its center
+inline float32 CVolumeGeometry3D::pixelRowToCenterY(int _iPixelRow) const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ ASTRA_ASSERT(_iPixelRow >= 0);
+ ASTRA_ASSERT(_iPixelRow < m_iGridRowCount);
+
+ return (m_fWindowMaxY - (float32(_iPixelRow) + 0.5f) * m_fPixelLengthY);
+}
+
+//----------------------------------------------------------------------------------------
+// Convert a pixel row index to the minimum Y-coordinate of points in that row
+inline float32 CVolumeGeometry3D::pixelRowToMinY(int _iPixelRow) const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ ASTRA_ASSERT(_iPixelRow >= 0);
+ ASTRA_ASSERT(_iPixelRow < m_iGridRowCount);
+
+ return (m_fWindowMaxY - (float32(_iPixelRow) + 1.0f) * m_fPixelLengthY);
+}
+
+//----------------------------------------------------------------------------------------
+// Convert a pixel row index to the maximum Y-coordinate of points in that row
+inline float32 CVolumeGeometry3D::pixelRowToMaxY(int _iPixelRow) const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ ASTRA_ASSERT(_iPixelRow >= 0);
+ ASTRA_ASSERT(_iPixelRow < m_iGridRowCount);
+
+ return (m_fWindowMaxY - (float32(_iPixelRow) * m_fPixelLengthY));
+}
+
+//----------------------------------------------------------------------------------------
+// Convert a pixel slice index to the Z-coordinate of its center
+inline float32 CVolumeGeometry3D::pixelSliceToCenterZ(int _iPixelSlice) const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ ASTRA_ASSERT(_iPixelSlice >= 0);
+ ASTRA_ASSERT(_iPixelSlice < m_iGridSliceCount);
+
+ return (m_fWindowMaxZ - (float32(_iPixelSlice) + 0.5f) * m_fPixelLengthZ);
+}
+
+//----------------------------------------------------------------------------------------
+// Convert a pixel row index to the minimum Y-coordinate of points in that row
+inline float32 CVolumeGeometry3D::pixelSliceToMinZ(int _iPixelSlice) const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ ASTRA_ASSERT(_iPixelSlice >= 0);
+ ASTRA_ASSERT(_iPixelSlice < m_iGridSliceCount);
+
+ return (m_fWindowMaxZ - (float32(_iPixelSlice) + 1.0f) * m_fPixelLengthZ);
+}
+
+//----------------------------------------------------------------------------------------
+// Convert a pixel row index to the maximum Y-coordinate of points in that row
+inline float32 CVolumeGeometry3D::pixelSliceToMaxZ(int _iPixelSlice) const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ ASTRA_ASSERT(_iPixelSlice >= 0);
+ ASTRA_ASSERT(_iPixelSlice < m_iGridSliceCount);
+
+ return (m_fWindowMaxZ - (float32(_iPixelSlice) * m_fPixelLengthZ));
+}
+
+//----------------------------------------------------------------------------------------
+// Convert an X-coordinate to a column index in the volume grid
+inline int CVolumeGeometry3D::coordXToCol(float32 _fCoordX) const
+{
+ if (_fCoordX < m_fWindowMinX) return -1;
+ if (_fCoordX > m_fWindowMaxX) return -1;
+
+ int iCol = int((_fCoordX - m_fWindowMinX) * m_fDivPixelLengthX);
+ ASTRA_ASSERT(iCol >= 0);
+ ASTRA_ASSERT(iCol < m_iGridColCount);
+
+ return iCol;
+}
+
+//----------------------------------------------------------------------------------------
+// Convert a Y-coordinate to a row index in the volume grid
+inline int CVolumeGeometry3D::coordYToRow(float32 _fCoordY) const
+{
+ if (_fCoordY < m_fWindowMinY) return -1;
+ if (_fCoordY > m_fWindowMaxY) return -1;
+
+ int iRow = int((m_fWindowMaxY - _fCoordY) * m_fDivPixelLengthY);
+ ASTRA_ASSERT(iRow >= 0);
+ ASTRA_ASSERT(iRow < m_iGridRowCount);
+
+ return iRow;
+}
+
+//----------------------------------------------------------------------------------------
+// Convert a Z-coordinate to a slice index in the volume grid
+inline int CVolumeGeometry3D::coordZToSlice(float32 _fCoordZ) const
+{
+ if (_fCoordZ < m_fWindowMinZ) return -1;
+ if (_fCoordZ > m_fWindowMaxZ) return -1;
+
+ int iSlice = int((m_fWindowMaxZ - _fCoordZ) * m_fDivPixelLengthZ);
+ ASTRA_ASSERT(iSlice >= 0);
+ ASTRA_ASSERT(iSlice < m_iGridSliceCount);
+
+ return iSlice;
+}
+
+//----------------------------------------------------------------------------------------
+// Convert an X-coordinate to a column index in the volume grid
+inline float32 CVolumeGeometry3D::coordXToColFloat(float32 _fCoordX) const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return (_fCoordX - m_fWindowMinX) * m_fDivPixelLengthX;
+}
+
+//----------------------------------------------------------------------------------------
+// Convert a Y-coordinate to a row index in the volume grid
+inline float32 CVolumeGeometry3D::coordYToRowFloat(float32 _fCoordY) const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return (m_fWindowMaxY - _fCoordY) * m_fDivPixelLengthY;
+}
+
+//----------------------------------------------------------------------------------------
+// Convert a Z-coordinate to a slice index in the volume grid
+inline float32 CVolumeGeometry3D::coordZToSliceFloat(float32 _fCoordZ) const
+{
+ ASTRA_ASSERT(m_bInitialized);
+ return (m_fWindowMaxZ - _fCoordZ) * m_fDivPixelLengthZ;
+}
+//----------------------------------------------------------------------------------------
+
+} // end namespace astra
+
+#endif /* _INC_ASTRA_VOLUMEGEOMETRY2D */