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author | Willem Jan Palenstijn <wjp@usecode.org> | 2021-11-26 12:10:19 +0100 |
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committer | Willem Jan Palenstijn <wjp@usecode.org> | 2021-11-26 12:10:19 +0100 |
commit | df2592c48f4785eb3c4b7882faa815a0b56e3739 (patch) | |
tree | 59ca80ff9e2d4356c28ee48f64eb68494e5f3372 /cuda/3d/par3d_fp.cu | |
parent | 9d7018a5c6c5fd4574a4e7ef76878040566ec472 (diff) | |
parent | 7cad7b813838ed2ddb65a4c9ea1c08c625c50043 (diff) | |
download | astra-df2592c48f4785eb3c4b7882faa815a0b56e3739.tar.gz astra-df2592c48f4785eb3c4b7882faa815a0b56e3739.tar.bz2 astra-df2592c48f4785eb3c4b7882faa815a0b56e3739.tar.xz astra-df2592c48f4785eb3c4b7882faa815a0b56e3739.zip |
Merge branch 'texture'
This replaces the deprecated CUDA texture reference API by texture objects.
Diffstat (limited to 'cuda/3d/par3d_fp.cu')
-rw-r--r-- | cuda/3d/par3d_fp.cu | 68 |
1 files changed, 29 insertions, 39 deletions
diff --git a/cuda/3d/par3d_fp.cu b/cuda/3d/par3d_fp.cu index 5daddc1..b2178ec 100644 --- a/cuda/3d/par3d_fp.cu +++ b/cuda/3d/par3d_fp.cu @@ -35,10 +35,6 @@ along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>. #include <cuda.h> -typedef texture<float, 3, cudaReadModeElementType> texture3D; - -static texture3D gT_par3DVolumeTexture; - namespace astraCUDA3d { static const unsigned int g_anglesPerBlock = 4; @@ -63,24 +59,6 @@ __constant__ float gC_DetVY[g_MaxAngles]; __constant__ float gC_DetVZ[g_MaxAngles]; -static bool bindVolumeDataTexture(const cudaArray* array) -{ - cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>(); - - gT_par3DVolumeTexture.addressMode[0] = cudaAddressModeBorder; - gT_par3DVolumeTexture.addressMode[1] = cudaAddressModeBorder; - gT_par3DVolumeTexture.addressMode[2] = cudaAddressModeBorder; - gT_par3DVolumeTexture.filterMode = cudaFilterModeLinear; - gT_par3DVolumeTexture.normalized = false; - - cudaBindTextureToArray(gT_par3DVolumeTexture, array, channelDesc); - - // TODO: error value? - - return true; -} - - // x=0, y=1, z=2 struct DIR_X { __device__ float nSlices(const SDimensions3D& dims) const { return dims.iVolX; } @@ -89,7 +67,7 @@ struct DIR_X { __device__ float c0(float x, float y, float z) const { return x; } __device__ float c1(float x, float y, float z) const { return y; } __device__ float c2(float x, float y, float z) const { return z; } - __device__ float tex(float f0, float f1, float f2) const { return tex3D(gT_par3DVolumeTexture, f0, f1, f2); } + __device__ float tex(cudaTextureObject_t tex, float f0, float f1, float f2) const { return tex3D<float>(tex, f0, f1, f2); } __device__ float x(float f0, float f1, float f2) const { return f0; } __device__ float y(float f0, float f1, float f2) const { return f1; } __device__ float z(float f0, float f1, float f2) const { return f2; } @@ -103,7 +81,7 @@ struct DIR_Y { __device__ float c0(float x, float y, float z) const { return y; } __device__ float c1(float x, float y, float z) const { return x; } __device__ float c2(float x, float y, float z) const { return z; } - __device__ float tex(float f0, float f1, float f2) const { return tex3D(gT_par3DVolumeTexture, f1, f0, f2); } + __device__ float tex(cudaTextureObject_t tex, float f0, float f1, float f2) const { return tex3D<float>(tex, f1, f0, f2); } __device__ float x(float f0, float f1, float f2) const { return f1; } __device__ float y(float f0, float f1, float f2) const { return f0; } __device__ float z(float f0, float f1, float f2) const { return f2; } @@ -117,7 +95,7 @@ struct DIR_Z { __device__ float c0(float x, float y, float z) const { return z; } __device__ float c1(float x, float y, float z) const { return x; } __device__ float c2(float x, float y, float z) const { return y; } - __device__ float tex(float f0, float f1, float f2) const { return tex3D(gT_par3DVolumeTexture, f1, f2, f0); } + __device__ float tex(cudaTextureObject_t tex, float f0, float f1, float f2) const { return tex3D<float>(tex, f1, f2, f0); } __device__ float x(float f0, float f1, float f2) const { return f1; } __device__ float y(float f0, float f1, float f2) const { return f2; } __device__ float z(float f0, float f1, float f2) const { return f0; } @@ -145,6 +123,7 @@ struct SCALE_NONCUBE { template<class COORD, class SCALE> __global__ void par3D_FP_t(float* D_projData, unsigned int projPitch, + cudaTextureObject_t tex, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions3D dims, @@ -210,7 +189,7 @@ __global__ void par3D_FP_t(float* D_projData, unsigned int projPitch, for (int s = startSlice; s < endSlice; ++s) { - fVal += c.tex(f0, f1, f2); + fVal += c.tex(tex, f0, f1, f2); f0 += 1.0f; f1 += a1; f2 += a2; @@ -225,6 +204,7 @@ __global__ void par3D_FP_t(float* D_projData, unsigned int projPitch, // Supersampling version template<class COORD> __global__ void par3D_FP_SS_t(float* D_projData, unsigned int projPitch, + cudaTextureObject_t tex, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions3D dims, int iRaysPerDetDim, @@ -301,7 +281,7 @@ __global__ void par3D_FP_SS_t(float* D_projData, unsigned int projPitch, for (int s = startSlice; s < endSlice; ++s) { - fVal += c.tex(f0, f1, f2); + fVal += c.tex(tex, f0, f1, f2); f0 += 1.0f; f1 += a1; f2 += a2; @@ -415,7 +395,9 @@ __global__ void par3D_FP_SumSqW_t(float* D_projData, unsigned int projPitch, bool Par3DFP_Array_internal(cudaPitchedPtr D_projData, - const SDimensions3D& dims, unsigned int angleCount, const SPar3DProjection* angles, + cudaTextureObject_t D_texObj, + const SDimensions3D& dims, + unsigned int angleCount, const SPar3DProjection* angles, const SProjectorParams3D& params) { // transfer angles to constant memory @@ -520,29 +502,29 @@ bool Par3DFP_Array_internal(cudaPitchedPtr D_projData, for (unsigned int i = 0; i < dims.iVolX; i += g_blockSlices) if (params.iRaysPerDetDim == 1) if (cube) - par3D_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, scube); + par3D_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj, i, blockStart, blockEnd, dims, scube); else - par3D_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, snoncubeX); + par3D_FP_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, snoncubeX); else - par3D_FP_SS_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeX); + par3D_FP_SS_t<DIR_X><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeX); } else if (blockDirection == 1) { for (unsigned int i = 0; i < dims.iVolY; i += g_blockSlices) if (params.iRaysPerDetDim == 1) if (cube) - par3D_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, scube); + par3D_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, scube); else - par3D_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, snoncubeY); + par3D_FP_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, snoncubeY); else - par3D_FP_SS_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeY); + par3D_FP_SS_t<DIR_Y><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeY); } else if (blockDirection == 2) { for (unsigned int i = 0; i < dims.iVolZ; i += g_blockSlices) if (params.iRaysPerDetDim == 1) if (cube) - par3D_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, scube); + par3D_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, scube); else - par3D_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, snoncubeZ); + par3D_FP_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, snoncubeZ); else - par3D_FP_SS_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeZ); + par3D_FP_SS_t<DIR_Z><<<dimGrid, dimBlock, 0, stream>>>((float*)D_projData.ptr, D_projData.pitch/sizeof(float), D_texObj,i, blockStart, blockEnd, dims, params.iRaysPerDetDim, snoncubeZ); } } @@ -569,10 +551,16 @@ bool Par3DFP(cudaPitchedPtr D_volumeData, const SDimensions3D& dims, const SPar3DProjection* angles, const SProjectorParams3D& params) { + // transfer volume to array cudaArray* cuArray = allocateVolumeArray(dims); transferVolumeToArray(D_volumeData, cuArray, dims); - bindVolumeDataTexture(cuArray); + + cudaTextureObject_t D_texObj; + if (!createTextureObject3D(cuArray, D_texObj)) { + cudaFreeArray(cuArray); + return false; + } bool ret; @@ -584,7 +572,7 @@ bool Par3DFP(cudaPitchedPtr D_volumeData, cudaPitchedPtr D_subprojData = D_projData; D_subprojData.ptr = (char*)D_projData.ptr + iAngle * D_projData.pitch; - ret = Par3DFP_Array_internal(D_subprojData, + ret = Par3DFP_Array_internal(D_subprojData, D_texObj, dims, iEndAngle - iAngle, angles + iAngle, params); if (!ret) @@ -593,6 +581,8 @@ bool Par3DFP(cudaPitchedPtr D_volumeData, cudaFreeArray(cuArray); + cudaDestroyTextureObject(D_texObj); + return ret; } |