/* ----------------------------------------------------------------------- Copyright: 2010-2016, iMinds-Vision Lab, University of Antwerp 2014-2016, CWI, Amsterdam Contact: astra@uantwerpen.be Website: http://www.astra-toolbox.com/ This file is part of the ASTRA Toolbox. The ASTRA Toolbox is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. The ASTRA Toolbox is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with the ASTRA Toolbox. If not, see . ----------------------------------------------------------------------- */ #define policy_weight(p,rayindex,volindex,weight) if (p.pixelPrior(volindex)) { p.addWeight(rayindex, volindex, weight); p.pixelPosterior(volindex); } template void CParallelBeamLineKernelProjector2D::project(Policy& p) { projectBlock_internal(0, m_pProjectionGeometry->getProjectionAngleCount(), 0, m_pProjectionGeometry->getDetectorCount(), p); } template void CParallelBeamLineKernelProjector2D::projectSingleProjection(int _iProjection, Policy& p) { projectBlock_internal(_iProjection, _iProjection + 1, 0, m_pProjectionGeometry->getDetectorCount(), p); } template void CParallelBeamLineKernelProjector2D::projectSingleRay(int _iProjection, int _iDetector, Policy& p) { projectBlock_internal(_iProjection, _iProjection + 1, _iDetector, _iDetector + 1, p); } //---------------------------------------------------------------------------------------- // PROJECT BLOCK - vector projection geometry // // Kernel limitations: isotropic pixels (PixelLengthX == PixelLengthY) // // For each angle/detector pair: // // Let D=(Dx,Dy) denote the centre of the detector (point) in volume coordinates, and // let R=(Rx,Ry) denote the direction of the ray (vector). // // For mainly vertical rays (|Rx|<=|Ry|), // let E=(Ex,Ey) denote the centre of the most upper left pixel: // E = (WindowMinX + PixelLengthX/2, WindowMaxY - PixelLengthY/2), // and let F=(Fx,Fy) denote a vector to the next pixel // F = (PixelLengthX, 0) // // The intersection of the ray (D+aR) with the centre line of the upper row of pixels (E+bF) is // { Dx + a*Rx = Ex + b*Fx // { Dy + a*Ry = Ey + b*Fy // Solving for (a,b) results in: // a = (Ey + b*Fy - Dy)/Ry // = (Ey - Dy)/Ry // b = (Dx + a*Rx - Ex)/Fx // = (Dx + (Ey - Dy)*Rx/Ry - Ex)/Fx // // Define c as the x-value of the intersection of the ray with the upper row in pixel coordinates. // c = b // // The intersection of the ray (D+aR) with the centre line of the second row of pixels (E'+bF) with // E'=(WindowMinX + PixelLengthX/2, WindowMaxY - 3*PixelLengthY/2) // expressed in x-value pixel coordinates is // c' = (Dx + (Ey' - Dy)*Rx/Ry - Ex)/Fx. // And thus: // deltac = c' - c = (Dx + (Ey' - Dy)*Rx/Ry - Ex)/Fx - (Dx + (Ey - Dy)*Rx/Ry - Ex)/Fx // = [(Ey' - Dy)*Rx/Ry - (Ey - Dy)*Rx/Ry]/Fx // = [Ey' - Ey]*(Rx/Ry)/Fx // = [Ey' - Ey]*(Rx/Ry)/Fx // = -PixelLengthY*(Rx/Ry)/Fx. // // Given c on a certain row, its closest pixel (col), and the distance (offset) to it, can be found: // col = floor(c+1/2) // offset = c - col // // The index of this pixel is // volumeIndex = row * colCount + col // // The projection kernel is defined by // // _____ LengthPerRow // /| | |\ // / | | | \ // __/ | | | \__ 0 // -T -S 0 S T // // with S = 1/2 - 1/2*|Rx/Ry|, T = 1/2 + 1/2*|Rx/Ry|, and LengthPerRow = pixelLengthX * sqrt(Rx^2+Ry^2) / |Ry| // // And thus // { (offset+T)/(T-S) * LengthPerRow if -T <= offset < S // W_(rayIndex,volIndex) = { LengthPerRow if -S <= offset <= S // { (offset-S)/(T-S) * LengthPerRow if S < offset <= T // // If -T <= offset < S, the weight for the pixel directly to the left is // W_(rayIndex,volIndex-1) = LengthPerRow - (offset+T)/(T-S) * LengthPerRow, // and if S < offset <= T, the weight for the pixel directly to the right is // W_(rayIndex,volIndex+1) = LengthPerRow - (offset-S)/(T-S) * LengthPerRow. // // // Mainly horizontal rays (|Rx|<=|Ry|) are handled in a similar fashion: // // E = (WindowMinX + PixelLengthX/2, WindowMaxY - PixelLengthY/2), // F = (0, -PixelLengthX) // // a = (Ex + b*Fx - Dx)/Rx = (Ex - Dx)/Rx // b = (Dy + a*Ry - Ey)/Fy = (Dy + (Ex - Dx)*Ry/Rx - Ey)/Fy // r = b // deltar = PixelLengthX*(Ry/Rx)/Fy. // row = floor(r+1/2) // offset = r - row // S = 1/2 - 1/2*|Ry/Rx| // T = 1/2 + 1/2*|Ry/Rx| // LengthPerCol = pixelLengthY * sqrt(Rx^2+Ry^2) / |Rx| // // { (offset+T)/(T-S) * LengthPerCol if -T <= offset < S // W_(rayIndex,volIndex) = { LengthPerCol if -S <= offset <= S // { (offset-S)/(T-S) * LengthPerCol if S < offset <= T // // W_(rayIndex,volIndex-colcount) = LengthPerCol - (offset+T)/(T-S) * LengthPerCol // W_(rayIndex,volIndex+colcount) = LengthPerCol - (offset-S)/(T-S) * LengthPerCol // template void CParallelBeamLineKernelProjector2D::projectBlock_internal(int _iProjFrom, int _iProjTo, int _iDetFrom, int _iDetTo, Policy& p) { // get vector geometry const CParallelVecProjectionGeometry2D* pVecProjectionGeometry; if (dynamic_cast(m_pProjectionGeometry)) { pVecProjectionGeometry = dynamic_cast(m_pProjectionGeometry)->toVectorGeometry(); } else { pVecProjectionGeometry = dynamic_cast(m_pProjectionGeometry); } // precomputations const float32 pixelLengthX = m_pVolumeGeometry->getPixelLengthX(); const float32 pixelLengthY = m_pVolumeGeometry->getPixelLengthY(); const float32 inv_pixelLengthX = 1.0f / pixelLengthX; const float32 inv_pixelLengthY = 1.0f / pixelLengthY; const int colCount = m_pVolumeGeometry->getGridColCount(); const int rowCount = m_pVolumeGeometry->getGridRowCount(); const int detCount = pVecProjectionGeometry->getDetectorCount(); // loop angles #pragma omp parallel for for (int iAngle = _iProjFrom; iAngle < _iProjTo; ++iAngle) { // variables float32 Dx, Dy, Ex, Ey, S, T, weight, c, r, deltac, deltar, offset; float32 RxOverRy, RyOverRx, lengthPerRow, lengthPerCol, invTminSTimesLengthPerRow, invTminSTimesLengthPerCol; int iVolumeIndex, iRayIndex, row, col, iDetector; const SParProjection * proj = &pVecProjectionGeometry->getProjectionVectors()[iAngle]; bool vertical = fabs(proj->fRayX) < fabs(proj->fRayY); if (vertical) { RxOverRy = proj->fRayX/proj->fRayY; lengthPerRow = pixelLengthX * sqrt(proj->fRayY*proj->fRayY + proj->fRayX*proj->fRayX) / abs(proj->fRayY); deltac = -pixelLengthY * RxOverRy * inv_pixelLengthX; S = 0.5f - 0.5f*fabs(RxOverRy); T = 0.5f + 0.5f*fabs(RxOverRy); invTminSTimesLengthPerRow = lengthPerRow / (T - S); } else { RyOverRx = proj->fRayY/proj->fRayX; lengthPerCol = pixelLengthY * sqrt(proj->fRayY*proj->fRayY + proj->fRayX*proj->fRayX) / abs(proj->fRayX); deltar = -pixelLengthX * RyOverRx * inv_pixelLengthY; S = 0.5f - 0.5f*fabs(RyOverRx); T = 0.5f + 0.5f*fabs(RyOverRx); invTminSTimesLengthPerCol = lengthPerCol / (T - S); } Ex = m_pVolumeGeometry->getWindowMinY() + pixelLengthX*0.5f; Ey = m_pVolumeGeometry->getWindowMaxY() - pixelLengthY*0.5f; // loop detectors for (int iDetector = _iDetFrom; iDetector < _iDetTo; ++iDetector) { iRayIndex = iAngle * m_pProjectionGeometry->getDetectorCount() + iDetector; // POLICY: RAY PRIOR if (!p.rayPrior(iRayIndex)) continue; Dx = proj->fDetSX + (iDetector+0.5f) * proj->fDetUX; Dy = proj->fDetSY + (iDetector+0.5f) * proj->fDetUY; bool isin = false; // vertically if (vertical) { // calculate c for row 0 c = (Dx + (Ey - Dy)*RxOverRy - Ex) * inv_pixelLengthX; // loop rows for (row = 0; row < rowCount; ++row, c += deltac) { col = int(c+0.5f); if (col <= 0 || col >= colCount-1) { if (!isin) continue; else break; } offset = c - float32(col); // left if (offset < -S) { weight = (offset + T) * invTminSTimesLengthPerRow; iVolumeIndex = row * colCount + col - 1; // POLICY: PIXEL PRIOR + ADD + POSTERIOR if (p.pixelPrior(iVolumeIndex)) { p.addWeight(iRayIndex, iVolumeIndex, lengthPerRow-weight); p.pixelPosterior(iVolumeIndex); } iVolumeIndex++; // POLICY: PIXEL PRIOR + ADD + POSTERIOR if (p.pixelPrior(iVolumeIndex)) { p.addWeight(iRayIndex, iVolumeIndex, weight); p.pixelPosterior(iVolumeIndex); } } // right else if (S < offset) { weight = (offset - S) * invTminSTimesLengthPerRow; iVolumeIndex = row * colCount + col; // POLICY: PIXEL PRIOR + ADD + POSTERIOR if (p.pixelPrior(iVolumeIndex)) { p.addWeight(iRayIndex, iVolumeIndex, lengthPerRow-weight); p.pixelPosterior(iVolumeIndex); } iVolumeIndex++; // POLICY: PIXEL PRIOR + ADD + POSTERIOR if (p.pixelPrior(iVolumeIndex)) { p.addWeight(iRayIndex, iVolumeIndex, weight); p.pixelPosterior(iVolumeIndex); } } // centre else { iVolumeIndex = row * colCount + col; // POLICY: PIXEL PRIOR + ADD + POSTERIOR if (p.pixelPrior(iVolumeIndex)) { p.addWeight(iRayIndex, iVolumeIndex, lengthPerRow); p.pixelPosterior(iVolumeIndex); } } isin = true; } } // horizontally else { // calculate r for col 0 r = -(Dy + (Ex - Dx)*RyOverRx - Ey) * inv_pixelLengthY; // loop columns for (col = 0; col < colCount; ++col, r += deltar) { row = int(r+0.5f); if (row <= 0 || row >= rowCount-1) { if (!isin) continue; else break; } offset = r - float32(row); // up if (offset < -S) { weight = (offset + T) * invTminSTimesLengthPerCol; iVolumeIndex = (row-1) * colCount + col; policy_weight(p, iRayIndex, iVolumeIndex, lengthPerCol-weight) iVolumeIndex += colCount; policy_weight(p, iRayIndex, iVolumeIndex, weight) } // down else if (S < offset) { weight = (offset - S) * invTminSTimesLengthPerCol; iVolumeIndex = row * colCount + col; policy_weight(p, iRayIndex, iVolumeIndex, lengthPerCol-weight) iVolumeIndex += colCount; policy_weight(p, iRayIndex, iVolumeIndex, weight) } // centre else { iVolumeIndex = row * colCount + col; policy_weight(p, iRayIndex, iVolumeIndex, lengthPerCol) } isin = true; } } // POLICY: RAY POSTERIOR p.rayPosterior(iRayIndex); } // end loop detector } // end loop angles if (dynamic_cast(m_pProjectionGeometry)) delete pVecProjectionGeometry; }