From e8f6dd643fc04588cb8a8eaa8453c0eb6d40e236 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Fri, 28 Oct 2016 09:35:21 +0200 Subject: Remove unused data3d functions --- include/astra/Float32VolumeData3D.h | 66 ------------------------------------- 1 file changed, 66 deletions(-) (limited to 'include/astra/Float32VolumeData3D.h') diff --git a/include/astra/Float32VolumeData3D.h b/include/astra/Float32VolumeData3D.h index 7a32efe..535e960 100644 --- a/include/astra/Float32VolumeData3D.h +++ b/include/astra/Float32VolumeData3D.h @@ -85,72 +85,6 @@ public: */ virtual CFloat32Data3D::EDataType getType() const; - /** Fetch a slice from the data in the x direction. Note that if you update the 2D data slice, the data in the - * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceX'. - * You should not delete data fetched with this function yourself, instead call the 'returnSliceX' function. - * - * @param _iColumnIndex slice number - * @return Volume data object - */ - virtual CFloat32VolumeData2D* fetchSliceX(int _iColumnIndex) const = 0; - - /** Fetch a slice from the data in the y direction. Note that if you update the 2D data slice, the data in the - * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceY'. - * You should not delete data fetched with this function yourself, instead call the 'returnSliceY' function. - * - * @param _iRowIndex slice number - * @return Volume data object - */ - virtual CFloat32VolumeData2D* fetchSliceY(int _iRowIndex) const = 0; - - /** Fetch a slice from the data in the z direction. Note that if you update the 2D data slice, the data in the - * 3d data object will remain unaltered. To copy the data you must return the data by calling 'returnSliceZ'. - * You should not delete data fetched with this function yourself, instead call the 'returnSliceZ' function. - * - * @param _iSliceIndex slice number - * @return Volume data object - */ - virtual CFloat32VolumeData2D* fetchSliceZ(int _iSliceIndex) const = 0; - - /** Return a slice from the data in the x direction to the 3d data. The data will be deleted. If the slice was - * fetched with 'fetchSliceX', the data will be stored first. - * - * @param _iColumnIndex slice number - */ - virtual void returnSliceX(int _iColumnIndex, CFloat32VolumeData2D * _pSlice) = 0; - - /** Return a slice from the data in the y direction to the 3d data. The data will be deleted. If the slice was - * fetched with 'fetchSliceY', the data will be stored first. - * - * @param _iRowIndex slice number - */ - virtual void returnSliceY(int _iRowIndex, CFloat32VolumeData2D * _pSlice) = 0; - - /** Return a slice from the data in the z direction to the 3d data. The data will be deleted. If the slice was - * fetched with 'fetchSliceZ', the data will be stored first. - * - * @param _iSliceIndex slice number - */ - virtual void returnSliceZ(int _iSliceIndex, CFloat32VolumeData2D * _pSlice) = 0; - - /** This SLOW function returns a voxel value stored at a specific index in the array. - * Reading values in this way might cause a lot of unnecessary memory operations, don't - * use it in time-critical code. - * - * @param _iIndex Index in the array if the data were stored completely in main memory - * @return The value stored at the location specified by _iIndex - */ - virtual float32 getVoxelValue(int _iIndex) = 0; - - /** This SLOW function stores a voxel value at a specific index in the array. - * Writing values in this way might cause a lot of unnecessary memory operations, don't - * use it in time-critical code. - * - * @param _iIndex Index in the array if the data were stored completely in main memory - * @param _fValue The value to be stored at the location specified by _iIndex - */ - virtual void setVoxelValue(int _iIndex, float32 _fValue) = 0; - /** * Overloaded Operator: data += data (pointwise) * -- cgit v1.2.3