From 096505efb910d5704b283484a715cc0893ebfda6 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Thu, 29 Jan 2015 16:31:53 +0100 Subject: Greatly speed up CUDA cone_bp MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This improves speed by a factor of 10. Tested on Kepler. Joint with Jeroen BĂ©dorf. --- cuda/3d/cone_bp.cu | 195 ++++++++++++++++++++++++++--------------------------- 1 file changed, 96 insertions(+), 99 deletions(-) (limited to 'cuda/3d/cone_bp.cu') diff --git a/cuda/3d/cone_bp.cu b/cuda/3d/cone_bp.cu index 1222739..5648d6f 100644 --- a/cuda/3d/cone_bp.cu +++ b/cuda/3d/cone_bp.cu @@ -47,27 +47,16 @@ static texture3D gT_coneProjTexture; namespace astraCUDA3d { -static const unsigned int g_volBlockZ = 16; +#define ZSIZE 6 +static const unsigned int g_volBlockZ = ZSIZE; -static const unsigned int g_anglesPerBlock = 64; -static const unsigned int g_volBlockX = 32; -static const unsigned int g_volBlockY = 16; +static const unsigned int g_anglesPerBlock = 32; +static const unsigned int g_volBlockX = 16; +static const unsigned int g_volBlockY = 32; static const unsigned g_MaxAngles = 1024; -__constant__ float gC_Cux[g_MaxAngles]; -__constant__ float gC_Cuy[g_MaxAngles]; -__constant__ float gC_Cuz[g_MaxAngles]; -__constant__ float gC_Cuc[g_MaxAngles]; -__constant__ float gC_Cvx[g_MaxAngles]; -__constant__ float gC_Cvy[g_MaxAngles]; -__constant__ float gC_Cvz[g_MaxAngles]; -__constant__ float gC_Cvc[g_MaxAngles]; -__constant__ float gC_Cdx[g_MaxAngles]; -__constant__ float gC_Cdy[g_MaxAngles]; -__constant__ float gC_Cdz[g_MaxAngles]; -__constant__ float gC_Cdc[g_MaxAngles]; - +__constant__ float gC_C[12*g_MaxAngles]; bool bindProjDataTexture(const cudaArray* array) { @@ -87,7 +76,9 @@ bool bindProjDataTexture(const cudaArray* array) } -__global__ void dev_cone_BP(void* D_volData, unsigned int volPitch, int startAngle, int angleOffset, const SDimensions3D dims) +//__launch_bounds__(32*16, 4) +__global__ void dev_cone_BP(void* D_volData, unsigned int volPitch, int startAngle, + int angleOffset, const astraCUDA3d::SDimensions3D dims) { float* volData = (float*)D_volData; @@ -99,11 +90,9 @@ __global__ void dev_cone_BP(void* D_volData, unsigned int volPitch, int startAng // y = rel y // blockIdx: x = x + y - // y = z + // y = z - // TO TRY: precompute part of detector intersection formulas in shared mem? - // TO TRY: inner loop over z, gather ray values in shared mem const int X = blockIdx.x % ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockX + threadIdx.x; const int Y = blockIdx.x / ((dims.iVolX+g_volBlockX-1)/g_volBlockX) * g_volBlockY + threadIdx.y; @@ -114,51 +103,54 @@ __global__ void dev_cone_BP(void* D_volData, unsigned int volPitch, int startAng return; const int startZ = blockIdx.y * g_volBlockZ; - int endZ = startZ + g_volBlockZ; - if (endZ > dims.iVolZ) - endZ = dims.iVolZ; + const float fX = X - 0.5f*dims.iVolX + 0.5f; + const float fY = Y - 0.5f*dims.iVolY + 0.5f; + const float fZ = startZ - 0.5f*dims.iVolZ + 0.5f; - float fX = X - 0.5f*dims.iVolX + 0.5f; - float fY = Y - 0.5f*dims.iVolY + 0.5f; - float fZ = startZ - 0.5f*dims.iVolZ + 0.5f; + float Z[ZSIZE]; + for(int i=0; i < ZSIZE; i++) + Z[i] = 0.0f; - for (int Z = startZ; Z < endZ; ++Z, fZ += 1.0f) - { - float fVal = 0.0f; + { float fAngle = startAngle + angleOffset + 0.5f; for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f) { + float4 fCu = make_float4(gC_C[12*angle+0], gC_C[12*angle+1], gC_C[12*angle+2], gC_C[12*angle+3]); + float4 fCv = make_float4(gC_C[12*angle+4], gC_C[12*angle+5], gC_C[12*angle+6], gC_C[12*angle+7]); + float4 fCd = make_float4(gC_C[12*angle+8], gC_C[12*angle+9], gC_C[12*angle+10], gC_C[12*angle+11]); + + float fUNum = fCu.w + fX * fCu.x + fY * fCu.y + fZ * fCu.z; + float fVNum = fCv.w + fX * fCv.x + fY * fCv.y + fZ * fCv.z; + float fDen = fCd.w + fX * fCd.x + fY * fCd.y + fZ * fCd.z; + + float fU,fV, fr; + + for (int idx = 0; idx < ZSIZE; idx++) + { + fr = __fdividef(1.0f, fDen); + fU = fUNum * fr; + fV = fVNum * fr; + float fVal = tex3D(gT_coneProjTexture, fU, fAngle, fV); + Z[idx] += fVal; // fr*fr*fVal; + + fUNum += fCu.z; + fVNum += fCv.z; + fDen += fCd.z; + } + } + } - const float fCux = gC_Cux[angle]; - const float fCuy = gC_Cuy[angle]; - const float fCuz = gC_Cuz[angle]; - const float fCuc = gC_Cuc[angle]; - const float fCvx = gC_Cvx[angle]; - const float fCvy = gC_Cvy[angle]; - const float fCvz = gC_Cvz[angle]; - const float fCvc = gC_Cvc[angle]; - const float fCdx = gC_Cdx[angle]; - const float fCdy = gC_Cdy[angle]; - const float fCdz = gC_Cdz[angle]; - const float fCdc = gC_Cdc[angle]; - - const float fUNum = fCuc + fX * fCux + fY * fCuy + fZ * fCuz; - const float fVNum = fCvc + fX * fCvx + fY * fCvy + fZ * fCvz; - const float fDen = fCdc + fX * fCdx + fY * fCdy + fZ * fCdz; - - const float fU = fUNum / fDen; - const float fV = fVNum / fDen; - - fVal += tex3D(gT_coneProjTexture, fU, fAngle, fV); + int endZ = ZSIZE; + if (endZ > dims.iVolZ - startZ) + endZ = dims.iVolZ - startZ; - } + for(int i=0; i < endZ; i++) + volData[((startZ+i)*dims.iVolY+Y)*volPitch+X] += Z[i]; +} //End kernel - volData[(Z*dims.iVolY+Y)*volPitch+X] += fVal; - } -} // supersampling version __global__ void dev_cone_BP_SS(void* D_volData, unsigned int volPitch, int startAngle, int angleOffset, const SDimensions3D dims) @@ -206,18 +198,18 @@ __global__ void dev_cone_BP_SS(void* D_volData, unsigned int volPitch, int start for (int angle = startAngle; angle < endAngle; ++angle, fAngle += 1.0f) { - const float fCux = gC_Cux[angle]; - const float fCuy = gC_Cuy[angle]; - const float fCuz = gC_Cuz[angle]; - const float fCuc = gC_Cuc[angle]; - const float fCvx = gC_Cvx[angle]; - const float fCvy = gC_Cvy[angle]; - const float fCvz = gC_Cvz[angle]; - const float fCvc = gC_Cvc[angle]; - const float fCdx = gC_Cdx[angle]; - const float fCdy = gC_Cdy[angle]; - const float fCdz = gC_Cdz[angle]; - const float fCdc = gC_Cdc[angle]; + const float fCux = gC_C[12*angle+0]; + const float fCuy = gC_C[12*angle+1]; + const float fCuz = gC_C[12*angle+2]; + const float fCuc = gC_C[12*angle+3]; + const float fCvx = gC_C[12*angle+4]; + const float fCvy = gC_C[12*angle+5]; + const float fCvz = gC_C[12*angle+6]; + const float fCvc = gC_C[12*angle+7]; + const float fCdx = gC_C[12*angle+8]; + const float fCdy = gC_C[12*angle+9]; + const float fCdz = gC_C[12*angle+10]; + const float fCdc = gC_C[12*angle+11]; float fXs = fX; for (int iSubX = 0; iSubX < dims.iRaysPerVoxelDim; ++iSubX) { @@ -233,7 +225,7 @@ __global__ void dev_cone_BP_SS(void* D_volData, unsigned int volPitch, int start const float fU = fUNum / fDen; const float fV = fVNum / fDen; - fVal += tex3D(gT_coneProjTexture, fU, fAngle, fV); + fVal += tex3D(gT_coneProjTexture, fU, fV, fAngle); fZs += fSubStep; } @@ -246,7 +238,6 @@ __global__ void dev_cone_BP_SS(void* D_volData, unsigned int volPitch, int start volData[(Z*dims.iVolY+Y)*volPitch+X] += fVal / (dims.iRaysPerVoxelDim*dims.iRaysPerVoxelDim*dims.iRaysPerVoxelDim); } - } @@ -262,38 +253,37 @@ bool ConeBP_Array(cudaPitchedPtr D_volumeData, angleCount = dims.iProjAngles - th; // transfer angles to constant memory - float* tmp = new float[angleCount]; + float* tmp = new float[12*angleCount]; // NB: We increment angles at the end of the loop body. - // TODO: Use functions from dims3d.cu for this: +#define TRANSFER_TO_CONSTANT(expr,name) do { for (unsigned int i = 0; i < angleCount; ++i) tmp[12*i+name] = (expr) ; } while (0) -#define TRANSFER_TO_CONSTANT(expr,name) do { for (unsigned int i = 0; i < angleCount; ++i) tmp[i] = (expr) ; cudaMemcpyToSymbol(gC_##name, tmp, angleCount*sizeof(float), 0, cudaMemcpyHostToDevice); } while (0) + TRANSFER_TO_CONSTANT( (angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetVY - (angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetVZ , 0 ); + TRANSFER_TO_CONSTANT( (angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetVZ -(angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetVX , 1 ); + TRANSFER_TO_CONSTANT( (angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetVX - (angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetVY , 2 ); + TRANSFER_TO_CONSTANT( (angles[i].fDetSY*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVY)*angles[i].fSrcX - (angles[i].fDetSX*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVX)*angles[i].fSrcY + (angles[i].fDetSX*angles[i].fDetVY - angles[i].fDetSY*angles[i].fDetVX)*angles[i].fSrcZ , 3 ); - TRANSFER_TO_CONSTANT( (angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetVY - (angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetVZ , Cux ); - TRANSFER_TO_CONSTANT( (angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetVZ -(angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetVX , Cuy ); - TRANSFER_TO_CONSTANT( (angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetVX - (angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetVY , Cuz ); - TRANSFER_TO_CONSTANT( (angles[i].fDetSY*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVY)*angles[i].fSrcX - (angles[i].fDetSX*angles[i].fDetVZ - angles[i].fDetSZ*angles[i].fDetVX)*angles[i].fSrcY + (angles[i].fDetSX*angles[i].fDetVY - angles[i].fDetSY*angles[i].fDetVX)*angles[i].fSrcZ , Cuc ); + TRANSFER_TO_CONSTANT( (angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetUZ-(angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetUY, 4 ); + TRANSFER_TO_CONSTANT( (angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetUX - (angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetUZ , 5 ); + TRANSFER_TO_CONSTANT((angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetUY-(angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetUX , 6 ); + TRANSFER_TO_CONSTANT( -(angles[i].fDetSY*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUY)*angles[i].fSrcX + (angles[i].fDetSX*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUX)*angles[i].fSrcY - (angles[i].fDetSX*angles[i].fDetUY - angles[i].fDetSY*angles[i].fDetUX)*angles[i].fSrcZ , 7 ); - TRANSFER_TO_CONSTANT( (angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetUZ-(angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetUY, Cvx ); - TRANSFER_TO_CONSTANT( (angles[i].fDetSZ - angles[i].fSrcZ)*angles[i].fDetUX - (angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetUZ , Cvy ); - TRANSFER_TO_CONSTANT((angles[i].fDetSX - angles[i].fSrcX)*angles[i].fDetUY-(angles[i].fDetSY - angles[i].fSrcY)*angles[i].fDetUX , Cvz ); - TRANSFER_TO_CONSTANT( -(angles[i].fDetSY*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUY)*angles[i].fSrcX + (angles[i].fDetSX*angles[i].fDetUZ - angles[i].fDetSZ*angles[i].fDetUX)*angles[i].fSrcY - (angles[i].fDetSX*angles[i].fDetUY - angles[i].fDetSY*angles[i].fDetUX)*angles[i].fSrcZ , Cvc ); - - TRANSFER_TO_CONSTANT( angles[i].fDetUY*angles[i].fDetVZ - angles[i].fDetUZ*angles[i].fDetVY , Cdx ); - TRANSFER_TO_CONSTANT( angles[i].fDetUZ*angles[i].fDetVX - angles[i].fDetUX*angles[i].fDetVZ , Cdy ); - TRANSFER_TO_CONSTANT( angles[i].fDetUX*angles[i].fDetVY - angles[i].fDetUY*angles[i].fDetVX , Cdz ); - TRANSFER_TO_CONSTANT( -angles[i].fSrcX * (angles[i].fDetUY*angles[i].fDetVZ - angles[i].fDetUZ*angles[i].fDetVY) - angles[i].fSrcY * (angles[i].fDetUZ*angles[i].fDetVX - angles[i].fDetUX*angles[i].fDetVZ) - angles[i].fSrcZ * (angles[i].fDetUX*angles[i].fDetVY - angles[i].fDetUY*angles[i].fDetVX) , Cdc ); + TRANSFER_TO_CONSTANT( angles[i].fDetUY*angles[i].fDetVZ - angles[i].fDetUZ*angles[i].fDetVY , 8 ); + TRANSFER_TO_CONSTANT( angles[i].fDetUZ*angles[i].fDetVX - angles[i].fDetUX*angles[i].fDetVZ , 9 ); + TRANSFER_TO_CONSTANT( angles[i].fDetUX*angles[i].fDetVY - angles[i].fDetUY*angles[i].fDetVX , 10 ); + TRANSFER_TO_CONSTANT( -angles[i].fSrcX * (angles[i].fDetUY*angles[i].fDetVZ - angles[i].fDetUZ*angles[i].fDetVY) - angles[i].fSrcY * (angles[i].fDetUZ*angles[i].fDetVX - angles[i].fDetUX*angles[i].fDetVZ) - angles[i].fSrcZ * (angles[i].fDetUX*angles[i].fDetVY - angles[i].fDetUY*angles[i].fDetVX) , 11 ); #undef TRANSFER_TO_CONSTANT + cudaMemcpyToSymbol(gC_C, tmp, angleCount*12*sizeof(float), 0, cudaMemcpyHostToDevice); delete[] tmp; dim3 dimBlock(g_volBlockX, g_volBlockY); - dim3 dimGrid(((dims.iVolX+g_volBlockX-1)/g_volBlockX)*((dims.iVolY+g_volBlockY-1)/g_volBlockY), (dims.iVolZ+g_volBlockZ-1)/g_volBlockZ); + dim3 dimGrid(((dims.iVolX/1+g_volBlockX-1)/(g_volBlockX))*((dims.iVolY/1+1*g_volBlockY-1)/(1*g_volBlockY)), (dims.iVolZ+g_volBlockZ-1)/g_volBlockZ); // timeval t; // tic(t); @@ -339,14 +329,15 @@ bool ConeBP(cudaPitchedPtr D_volumeData, #ifdef STANDALONE int main() { - SDimensions3D dims; - dims.iVolX = 256; - dims.iVolY = 256; - dims.iVolZ = 256; - dims.iProjAngles = 180; + astraCUDA3d::SDimensions3D dims; + dims.iVolX = 512; + dims.iVolY = 512; + dims.iVolZ = 512; + dims.iProjAngles = 496; dims.iProjU = 512; dims.iProjV = 512; - dims.iRaysPerDet = 1; + dims.iRaysPerDetDim = 1; + dims.iRaysPerVoxelDim = 1; cudaExtent extentV; extentV.width = dims.iVolX*sizeof(float); @@ -367,6 +358,7 @@ int main() cudaMalloc3D(&projData, extentP); cudaMemset3D(projData, 0, extentP); +#if 0 float* slice = new float[256*256]; cudaPitchedPtr ptr; ptr.ptr = slice; @@ -400,10 +392,11 @@ int main() } #endif } +#endif - SConeProjection angle[180]; - angle[0].fSrcX = -1536; + astraCUDA3d::SConeProjection angle[512]; + angle[0].fSrcX = -5120; angle[0].fSrcY = 0; angle[0].fSrcZ = 0; @@ -420,16 +413,18 @@ int main() angle[0].fDetVZ = 1; #define ROTATE0(name,i,alpha) do { angle[i].f##name##X = angle[0].f##name##X * cos(alpha) - angle[0].f##name##Y * sin(alpha); angle[i].f##name##Y = angle[0].f##name##X * sin(alpha) + angle[0].f##name##Y * cos(alpha); } while(0) - for (int i = 1; i < 180; ++i) { + for (int i = 1; i < 512; ++i) { angle[i] = angle[0]; - ROTATE0(Src, i, i*2*M_PI/180); - ROTATE0(DetS, i, i*2*M_PI/180); - ROTATE0(DetU, i, i*2*M_PI/180); - ROTATE0(DetV, i, i*2*M_PI/180); + ROTATE0(Src, i, i*2*M_PI/512); + ROTATE0(DetS, i, i*2*M_PI/512); + ROTATE0(DetU, i, i*2*M_PI/512); + ROTATE0(DetV, i, i*2*M_PI/512); } #undef ROTATE0 +#if 0 astraCUDA3d::ConeFP(volData, projData, dims, angle, 1.0f); +#endif #if 0 float* bufs = new float[180*512]; @@ -455,6 +450,7 @@ int main() saveImage(fname, 512, 512, bufp); } #endif +#if 0 for (unsigned int i = 0; i < 256*256; ++i) slice[i] = 0.0f; for (unsigned int i = 0; i < 256; ++i) { @@ -475,6 +471,7 @@ int main() p.kind = cudaMemcpyHostToDevice; cudaMemcpy3D(&p); } +#endif astraCUDA3d::ConeBP(volData, projData, dims, angle); #if 0 -- cgit v1.2.3