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| author | Willem Jan Palenstijn <Willem.Jan.Palenstijn@cwi.nl> | 2021-11-22 13:06:58 +0100 | 
|---|---|---|
| committer | Willem Jan Palenstijn <wjp@usecode.org> | 2021-11-26 12:09:09 +0100 | 
| commit | ca4a329c1389f17ce3d3911ecafc227771392b1a (patch) | |
| tree | 3e27fd55900834e05c521f58e892f9735404db4c | |
| parent | 9d7018a5c6c5fd4574a4e7ef76878040566ec472 (diff) | |
| download | astra-ca4a329c1389f17ce3d3911ecafc227771392b1a.tar.gz astra-ca4a329c1389f17ce3d3911ecafc227771392b1a.tar.bz2 astra-ca4a329c1389f17ce3d3911ecafc227771392b1a.tar.xz astra-ca4a329c1389f17ce3d3911ecafc227771392b1a.zip  | |
Replace texref by texobj in par_fp
| -rw-r--r-- | cuda/2d/par_fp.cu | 59 | 
1 files changed, 33 insertions, 26 deletions
diff --git a/cuda/2d/par_fp.cu b/cuda/2d/par_fp.cu index e947428..cccf672 100644 --- a/cuda/2d/par_fp.cu +++ b/cuda/2d/par_fp.cu @@ -34,11 +34,6 @@ along with the ASTRA Toolbox. If not, see <http://www.gnu.org/licenses/>.  #include <list>  #include <cmath> -typedef texture<float, 2, cudaReadModeElementType> texture2D; - -static texture2D gT_volumeTexture; - -  namespace astraCUDA {  static const unsigned g_MaxAngles = 2560; @@ -57,32 +52,40 @@ static const unsigned int g_blockSlices = 64;  #define iPREC_FACTOR 16 -static bool bindVolumeDataTexture(float* data, cudaArray*& dataArray, unsigned int pitch, unsigned int width, unsigned int height) +static bool bindVolumeDataTexture(float* data, cudaArray*& dataArray, cudaTextureObject_t& texObj, unsigned int pitch, unsigned int width, unsigned int height)  { -	cudaChannelFormatDesc channelDesc = cudaCreateChannelDesc<float>(); +	// TODO: For very small sizes (roughly <=512x128) with few angles (<=180) +	// not using an array is more efficient. + +	cudaChannelFormatDesc channelDesc = +	    cudaCreateChannelDesc(32, 0, 0, 0, cudaChannelFormatKindFloat); +  	dataArray = 0;  	cudaMallocArray(&dataArray, &channelDesc, width, height);  	cudaMemcpy2DToArray(dataArray, 0, 0, data, pitch*sizeof(float), width*sizeof(float), height, cudaMemcpyDeviceToDevice); -	gT_volumeTexture.addressMode[0] = cudaAddressModeBorder; -	gT_volumeTexture.addressMode[1] = cudaAddressModeBorder; -	gT_volumeTexture.filterMode = cudaFilterModeLinear; -	gT_volumeTexture.normalized = false; +	cudaResourceDesc resDesc; +	memset(&resDesc, 0, sizeof(resDesc)); +	resDesc.resType = cudaResourceTypeArray; +	resDesc.res.array.array = dataArray; -	// TODO: For very small sizes (roughly <=512x128) with few angles (<=180) -	// not using an array is more efficient. -//	cudaBindTexture2D(0, gT_volumeTexture, (const void*)data, channelDesc, width, height, sizeof(float)*pitch); -	cudaBindTextureToArray(gT_volumeTexture, dataArray, channelDesc); +	cudaTextureDesc texDesc; +	memset(&texDesc, 0, sizeof(texDesc)); +	texDesc.addressMode[0] = cudaAddressModeBorder; +	texDesc.addressMode[1] = cudaAddressModeBorder; +	texDesc.filterMode = cudaFilterModeLinear; +	texDesc.readMode = cudaReadModeElementType; +	texDesc.normalizedCoords = 0; -	// TODO: error value? +	texObj = 0; -	return true; +	return checkCuda(cudaCreateTextureObject(&texObj, &resDesc, &texDesc, NULL), "par_fp texture");  }  // projection for angles that are roughly horizontal  // (detector roughly vertical) -__global__ void FPhorizontal_simple(float* D_projData, unsigned int projPitch, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale) +__global__ void FPhorizontal_simple(float* D_projData, unsigned int projPitch, cudaTextureObject_t tex, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale)  {  	const int relDet = threadIdx.x;  	const int relAngle = threadIdx.y; @@ -134,7 +137,7 @@ __global__ void FPhorizontal_simple(float* D_projData, unsigned int projPitch, u  		for (int slice = startSlice; slice < endSlice; ++slice)  		{  			for (int iSubT = 0; iSubT < dims.iRaysPerDet; ++iSubT) { -				fVal += tex2D(gT_volumeTexture, fS, fP); +				fVal += tex2D<float>(tex, fS, fP);  				fP += fSubDetStep;  			}  			fP += fSliceStep; @@ -145,7 +148,7 @@ __global__ void FPhorizontal_simple(float* D_projData, unsigned int projPitch, u  		for (int slice = startSlice; slice < endSlice; ++slice)  		{ -			fVal += tex2D(gT_volumeTexture, fS, fP); +			fVal += tex2D<float>(tex, fS, fP);  			fP += fSliceStep;  			fS += 1.0f;  		} @@ -159,7 +162,7 @@ __global__ void FPhorizontal_simple(float* D_projData, unsigned int projPitch, u  // projection for angles that are roughly vertical  // (detector roughly horizontal) -__global__ void FPvertical_simple(float* D_projData, unsigned int projPitch, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale) +__global__ void FPvertical_simple(float* D_projData, unsigned int projPitch, cudaTextureObject_t tex, unsigned int startSlice, unsigned int startAngle, unsigned int endAngle, const SDimensions dims, float outputScale)  {  	const int relDet = threadIdx.x;  	const int relAngle = threadIdx.y; @@ -210,7 +213,7 @@ __global__ void FPvertical_simple(float* D_projData, unsigned int projPitch, uns  		for (int slice = startSlice; slice < endSlice; ++slice)  		{  			for (int iSubT = 0; iSubT < dims.iRaysPerDet; ++iSubT) { -				fVal += tex2D(gT_volumeTexture, fP, fS); +				fVal += tex2D<float>(tex, fP, fS);  				fP += fSubDetStep;  			}  			fP += fSliceStep; @@ -221,7 +224,7 @@ __global__ void FPvertical_simple(float* D_projData, unsigned int projPitch, uns  		for (int slice = startSlice; slice < endSlice; ++slice)  		{ -			fVal += tex2D(gT_volumeTexture, fP, fS); +			fVal += tex2D<float>(tex, fP, fS);  			fP += fSliceStep;  			fS += 1.0f;  		} @@ -269,7 +272,9 @@ bool FP_simple_internal(float* D_volumeData, unsigned int volumePitch,  	assert(angles);  	cudaArray* D_dataArray; -	bindVolumeDataTexture(D_volumeData, D_dataArray, volumePitch, dims.iVolWidth, dims.iVolHeight); +	cudaTextureObject_t D_texObj; + +	bindVolumeDataTexture(D_volumeData, D_dataArray, D_texObj, volumePitch, dims.iVolWidth, dims.iVolHeight);  	convertAndUploadAngles(angles, dims.iProjAngles, dims.iProjDets); @@ -313,10 +318,10 @@ bool FP_simple_internal(float* D_volumeData, unsigned int volumePitch,  				//printf("angle block: %d to %d, %d\n", blockStart, blockEnd, blockVertical);  				if (!blockVertical)  					for (unsigned int i = 0; i < dims.iVolWidth; i += g_blockSlices) -						FPhorizontal_simple<<<dimGrid, dimBlock, 0, stream>>>(D_projData, projPitch, i, blockStart, blockEnd, dims, outputScale); +						FPhorizontal_simple<<<dimGrid, dimBlock, 0, stream>>>(D_projData, projPitch, D_texObj, i, blockStart, blockEnd, dims, outputScale);  				else  					for (unsigned int i = 0; i < dims.iVolHeight; i += g_blockSlices) -						FPvertical_simple<<<dimGrid, dimBlock, 0, stream>>>(D_projData, projPitch, i, blockStart, blockEnd, dims, outputScale); +						FPvertical_simple<<<dimGrid, dimBlock, 0, stream>>>(D_projData, projPitch, D_texObj, i, blockStart, blockEnd, dims, outputScale);  			}  			blockVertical = vertical;  			blockStart = a; @@ -332,6 +337,8 @@ bool FP_simple_internal(float* D_volumeData, unsigned int volumePitch,  	cudaFreeArray(D_dataArray); +	cudaDestroyTextureObject(D_texObj); +  	return ok;  }  | 
